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cover-The Pirate Queen: A Forgotten Legend

Sunday, May 5, 2024 7:40:42 PM

The Pirate Queen: A Forgotten Legend Review (canirex)

This looked quite fun based on the trailers and screenshots, but I was quite disappointed. I only played for around 30 minutes, but that was enough for me to lose interest. I don't think the core idea is bad, but it is executed poorly.
Here are my thoughts on issues that could be improved on:
- The game is very low fidelity. I assume this is because it was released on Quest as well, but I would've liked to see a quality bump for PCVR. The LOD popping is extremely noticeable.
- The main character talks too much. There was nary a second in my 30 minute playthrough where I did not have Lucy Liu in my ear.
- The game hand-holds too much. I had to double-check that I did indeed have the "Escape Room" setting on.
- The teleport distance is much too short.
- One of the first things the game teaches you is how to open containers. You then are presented with a lot of objects that look like they would open (e.g. they have hinges), but you cannot interact with them.
- On the point of interaction, you can interact with very few objects. The world feels static.
- Objects in the environment have wonky collision. If you place an interactable object on top of a static object with an indent, it will just float in space.
- You can only interact with whichever puzzle happens to be the one you should be solving. This makes you think that some things are not interactable, but it is just the case that you need to solve another puzzle first and then do that one.
TL;DR: It's not worth it in the current state. Could be a decent short experience with a large amount of polish.