The Pathless Review (Dracasis)
The Pathless is a 'neutral' recommendation from me. Despite my downvote, there's nothing inherently wrong with the game. The game is responsive, the controls work just fine, the world is pretty and the story is good enough. Unfortunately it's just not very fun or engaging. The Pathless is an open exploration game with mild puzzle elements, a couple things to collect and some boss fights.
The world is neat but a bit samey. Unlike most games where world-is-toy, The Pathless doesn't do a good job encouraging exploration and, instead, points the player at points of interest with a radar system and little else. Visual elements get mudded very easily since you're often in dense biome that shrouds all the points of interest (hence the radar system).
After 4 hours, movement throughout the world had hardly evolved and is done mainly through dashing about and shooting respawning spirit targets to refresh your dash meter. This is kinda fun at first but becomes tedious and downright frustrating when you want to explore an area that doesn't have any/enough targets to refresh your sprint, just requiring you to walk until you get back on the main path. Its not engaging either and is mostly just holding down the fire button until one gets auto-targeted, then release the button to rinse and repeat at infinium.
The puzzles are okay but nothing particularly challenging. There is only so much challenge that can be offered when everything in the world you can interact with highlights and auto-targets. Most puzzles were very obviously marked and telegraphed exactly what you needed to do so it was less problem solving and more going through the motions.
Lastly; there doesn't seem to be a way to fail. You don’t seem to be able to die in the game and, at most, if you do something wrong the character just gets knocked to the side, you stand back up and just do the same action again only slightly better this time. It was particularly disappointing for the boss fight once I realized there was no consequence for failure. Whether I avoided the balls of fire slamming into my face or not didn’t really make any difference to the end result; with no incentive to do well or drawback for doing worse, the victory felt extremely hollow.
That’s not to say it’s a bad game and you wouldn't be remiss for trying it. But its got so little depth and gameplay, I cant really recommend it persay.