The Mageseeker: A League of Legends Story Review (Lildog)
1. I cannot recommend this game to anyone who is not familiar with League of Legends Lore
2. I cannot recommend this game at full price.
TL;DR: Gameplay is fun, but becomes very repetitive after about midway through the game.
Lore is really cool, though and great to see expanded stories for characters I was already familiar with. A lot of missing/overlooked QOL stuff that makes the game feel stuck in 2010.
I've played a lot of League of Legends and was very excited for this game to come out to expand upon more of the lore of Sylas and the anti-magic city of Demacia. When I first got into the game, it was a lot of fun to steal the spells from the enemies and use them against them. The physical combat with chaining into people and beating them up was great fun as well. However, as the game went on I quickly realized the just comboing with your chains was far more effective than stealing people's magic, which is the entire identity of Sylas. By midway through the game, I had the necessary upgrades to be very powerful and just keep performing the same combos over and over to clear through every level and make quick work of all the bosses too.
A shame, too, because the bosses were very cool with a lot of call backs to their abilities in League of Legend themselves.
Story was decent and made me smile at times, but it is very very short. I was able to 100% the game in 12 hours, which does not meet my $1 per hour threshold I often hold.
Additionally, there's a lot of little QOL features that makes the game feel dated or as though the developers have never played a game before.
1: Dashing is the same button that skips dialogue in cutscenes. If I dashed into a cutscene and pushed the button to dash again, all of the lore and dialogue was just skipped through and gone.
2: They give you stations to change your spells, but most of the combat is contained within sectioned areas. You don't know what you're going up against so you just have to guess what spells would be good and if you don't like them, you have to restart or just push through and beat the section to update.
3. Saving takes you back to the previous checkpoint rather than the moment you saved. So if you complete a level, watch a cutscene, run around the camp to upgrade/talk to characters, save then quick; next time you load up the game you gotta do it alllll over again.
4. When replaying levels, you don't get to bring the refugees with you that buff your spells, which is 1/3 of the core mechanics of gameplay. Huge oversight.
There's great potential for a good game here, but there's just not enough content or random missing QOL stuff that is missing.