The Last Faith Review (Mukker)
I have just finished the game, killed every boss and reached the true ending... and I honestly cannot recommend this game to anyone besides those who like doing the same monotous task over and over and over and over.
The game has a lot of issues the biggest one being that everything simply has too much hitpoints, even if you have a max upgraded weapon with 99 in every stat the weapon scales with (which I had), you still need to wail on some bosses for upwards of 30 minutes or more. That is a complete failure in design. Many of these bosses spend the majority of the bossfight untargetable, literally teleporting or flying off-screen or hovering above the maximum range you can jump just wasting your time while you have to dodge attacks.
Second big issue is the game is full of unavoidable attacks, the area effect of bosses is too big and you literally cannot run out of it unless you were already at the edge of it before the boss started, and then those oversized bullshit attacks create secondary and tertiary damage waves that you have to avoid.
Third biggest issue, dodge does not have i-frames, why even have it in the game? Anything I can dodge I can and should rather jump over because jumping over actually avoids the damage?
Fourth issue, too much damage. I had 99 in all stats, damage resistance directly scales with stats, it I still took too much damage when I had the biggest numbers the game allowes then the game is badly designed.
Fifth biggest issue is every animation lasts too long and locks you in place, this includes attacking, healing, and most egregiously using guns and spells. I was constantly getting hit by attacks because the character dodged an entire second later than I pressed the button because of some stupid fucking animation that lasts longer than it should.
Sixth issue is that the limited resources are too limited, you only get a few spell casts out of a full bar even with 99 in the stat and the spells are just not good enough to be this limited. THE OTHER limited resource is power which is the resource for PARRYING AND BLOCKING. The person who came up with the idea that parrying and blocking should be tied to a limited resource bar has to mentally challenged and once again, parrying and blocking are so bad they are not even worth using on top of constantly running out of parry juice. Power is also tied to a much later mechanic, where you transform into a monster, that should be the only thing power is used for at all. And finally bullets, same as spell, the guns are literally not good enough to be this limited the maxed out ammo capacity is 30, guns either use up all of that in a few seconds or deal no damage even at max upgrade.
Honestly almost every part of this game is flawed in some way, the enemies look cool but that is the only objective upside I can say. This game does not feel like a game, it feels like a chore. If I wasn't stuck at home bored out of my mind I would have refunded this game at the tutorial boss.
Also as a note, making the npc's use words that I'm fairly sure not even the writers understand does not make them sound smart and distinguished, it makes interacting with them annoying. Listening to them talk was like listening to a 5 year old attempting to sound smart by using big words that they don't know the meanings of.