The Lamplighters League Review (Warhawke)
Honestly, this game deserves better than a "Mixed" review. I put off buying this game for quite a while because of the dreaded "Paradox" publisher ickyness. I tend to walk away from most Paradox games feeling used and dirty. This game actually lets you bypass the dreaded launcher, so points there...
My personal experience with the game seems very counter to many of the reviews here. I have played 20+ hours so far and have very much enjoyed the game. I have had zero problems with bugs or janky behavior, the game has run without a hitch. I suspect many people are mis-clicking enemies on the stealth takedown mechanic and getting frustrated. One major way to avoid this is to use the keyboard shortcut when close to them and just hit spacebar to perform a takedown. Using tab to cycle through your agents is much easier than trying to click them on screen.
A really nice thing about the game is that it is extensively voice acted and the various characters are well acted, unique, and have personality. The various Agents on your team have unique skill trees and different powers from each other. This was much better than expected. The agents are MUCH more unique and fleshed out than say XCOM soldiers, they are closer to Baldur's Gate characters but not quite that fleshed out. You only take 3 per mission so mixing and matching leads to a great deal of unique tactical options. There are many abilities that provide for synergy between different characters. All characters pull from the same Skill Point pool so its much easier to create builds and there isn't a lot of gaming "who gets the kill" to get xp or background characters that can never get leveled up. Do some Agents seem better than others? Maybe, but its single player, does it matter? While characters can technically "Die" they mostly get debuffs for a few turns for getting knocked down or have to sit out a mission. Basically, overall the Agents are really well done.
The theme and the story are quite well done, unique, engaging, and well written. Each turn see's the story play out in addition to whatever action your team is taking. It frequently seems well weaved into the bigger story's dialogue. I see a lot of complaints about the maps being the same. I personally have not noticed this. There are not a lot of different biomes but they are very applicable to the theme. Maybe I don't have a photographic memory but if they are reused it's not terribly obvious to me. There is a good variety of thematic enemies various Soldiers, Agents, Mummies, Other Worldly Creatures, etc. The animations are good and there is a good variety of special abilities and powers with nice special effects.
The world map is more engaging than expected more in line again with XCOM with 3 different factions that you are fighting against. Each turn there is a selection of missions to choose from, you can't do them all every turn. If a faction is ignore too much its missions gets more challenging. If you let them go too long you lose the game. There is a decent variety of missions, not huge, but decent. There are story missions, enemies to fight, boss fights, agents to rescue, various resources to gather, etc. There are is a decent amount of base options to unlock and items to be crafted to improve your base and agents. So, a good bit of theory crafting takes place each turn.
Overall, I think the game is quite good. It's not perfect everywhere but if you enjoy the theme and don't mind thinking about your agents actions each turn, looking for synergy's there is a lot of fun to be had and a decent amount of replayability in different team makeups. I personally would give it a 8/10, but I am partial to the theme/setting which probably bumps it up a point.