The Invincible Review (Yester)
TL;DR
If you want to spend amazing 6h with a one of the time since-fiction story - I think you should go read the actual story by Lem, or if you understand Polish I can recommend the Audiobook by Audioteka for even better experience. All the greatest things about the game are the washed out version of the book, the rest is just meh. More details below.
Scores
Story: 8/10 - great, but mostly thanks to 10/10 source material.
Gameplay: NaN/10 - there is none
Game design: 2/10 - in my opinion very flawed and weakest part of the game.
Music: 10/10 - really great pieces and well placed, I think the best part of the game.
Graphics: 8/10 - just nice, nothing to fancy but very great artistic vision and close to what I imagined from the book.
Recommendation
Unfortunately I cannot recommend to anyone but people who already read a book and think they would like to make it last just a bit longer.
Story
So, let's start with one thing - the story is amazing, almost as if was written by one of the best Sci-Fi writers of all time. Almost, but not quite - as there are some things added from the authors of the game. Which to be honest, are quite good, and mostly fit into the theme.
If you've read a book before
One problem I have is that if you read the book, you have no surprises in the game, and everything including a big plot twist is kinda known from the start. At the same time, you see that over the course of the game even though you come as third party (not a crew member of actual Invincible) you actually experience many of the same things that the Invincible encountered in the book. This kinda means that the prequel of the book which this game essentially is doesn't seem to build coherent story with an actual book. Not even mentioning things like the fact that IIRC there was no survivor Yasna in the book, though I can actually read it as a sour ending which would actually make it nice and less hollywoody.
If you've NOT read a book before
In case you didn't read the book, well I wish I could say you're up for a treat. Unfortunately I can't. The reason for that, is that in this situation I would recommend you to read the book. The story is told in much better way, with much more details and believe it or not - in much more dynamic way.
The problem is that the game has just a lot of stuff that doesn't move story forward, build characters or build climate. At the same time, it's not like those are "good gameplay" moments - it's just a boring part you want to get through to get to the next part of the story.
Gameplay
Speaking of gameplay - there is none. It's basically a 6h hours long walking simulator with maybe 1h of story in between. There are no puzzles, interactions with objects are unintuitive and clumsy and you basically go straight to the next point with nothing creative nor requiring any skill in between. No puzzles. No figuring stuff out. No real decision making. No exploration. Nothing.
Game design
This feeling of no gameplay is further increased by the game design, which I think is the worst part of it. You are on this weird planet but and you are expected to go through one specific path, but there are no clear indicators what that path is, so occasionally you get lost and start looking for the way forward. This is the frustrating part, because it's not like you can look around and choose one of reasonable paths to explore. Nope. You have to lick walls and find this one place that game designer graciously allowed you to follow. This takes various forms - starting with small ledges your character doesn't know how to climb, just a slightly bumpy terrain that is suddenly not walkable anymore, your vehicle stopping out of nowhere in the middle of the desert without any comment, ending with stuff like plain invisible walls put in places "you are not supposed to walk to" or ladders, that you cannot climb because "you can't". Do you think you can spend more time exploring the planet? The game actively discourages that, so in the second half of the game I just stopped trying.
Then there are the tools that you're given. You get 3 (scanner, the other more different scanner and the binoculars), and initially I thought it will be part of a challenge to solve some puzzles. Nope. They are just there for fancies. They don't behave consistently and they only do something useful in almost scripted places only. So if you think you could use scanner to help you find a way when you're stuck. Nope - if it wasn't designed to be used there - it will do something random.
Then the blackouts, flashbacks, slowdowns and other weirdness indicating mental status of our protagonist. They are confusing. I get that this might have been intentional to an extent, but I don't think this is the way they were intended. I think the main problem is that they don't really react to what you do - so basically once you trigger an event like that it will carry on no matter what you do in an exactly same way. Say meeting with bushes you get in and get stunned, hindering your movement. Then you get out, and you are still confused and the dialog continues. So you figure "well, I guess I'm just waiting now for the dialogs to pass" so you get back to the danger and indeed - symptoms pass anyway. This is weird.
To add to that, there are some moment that seems like bugs and random jumps between scenes that make you wonder if this is an intended thing or something broke down. This is not fun especially that you don't know if this is something you should fix, something that the game broke or something that you shouldn't bother about now because the game will hand you the solution to this later. I guess this would be fun if the game was stable enough to make it feel like mystery and not like "shit, did something went wrong again". For example I still don't know if the probe from the hideout could be retrieved and the static I got on a screen was me doing something wrong. Was the probe after coming out of back exit not being interactive a bug or result of me mistreating the console? Earlier, when I got out of the car just before hideout to grab it and it disappeared completely - was it intentional or the bug?
The above is emphasized by subtle bugs, like clearly teleporting bots if you moved to fast in the scene where bot holding box get annihilated or empty car spawning in a way that it moves downhill by itself - suggesting that you'll meet someone driving it.
I'd say that the decision to introduce continuity errors to mask some of the above (e.g. flipping your car around to make it face the "correct" direction when you get in), suggest that authors new about at least some of those problems, so I'm sorry that they didn't invest into the real solutions.
Climate
This is nice. I think the planet is nicely presented and in a lot of places I was positively surprised by how well they match what I was thinking about when reading the book. Outside of a few minor glitches - the graphics are really nice and to the point even if not amazing by Todays standard. The music is also a top notch, very much what I would expect in that setting. Well done!
Summary
See TL;DR at the top.