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cover-The Hundred Line: Last Defense Academy

Friday, April 25, 2025 3:50:50 AM

The Hundred Line: Last Defense Academy Review (Carpenter)

Edit: I have made it past the first playthrough and am on day 50 of my second playthrough. The big spoiler section down below contains my thoughts so far. It WILL contain some spoilers for the story point I am at, so be wary of that.
So far after about 25 days in-game (took around 8 hours total across the demo and main game) I feel confident in saying this game is very good. While I haven't gotten to one of the promised vast branching story moments yet, the intrigue got strong around hour 2, and has only ramped up tremendously since then. That said, it is a bit of a slow burn in terms of getting to that moment where the game starts to REALLY hit the next gear.
A commonly mentioned issue I have seen in the reviews for this game so far is that the localizers got carried away and made the dialogue too "quirky". After my time in-game, so far I only really notice this with a couple of characters. And even in those characters' cases, if you have played the works of either Kazutaka Kodaka (Danganronpa, Rain Code) or Kotaro Uchikoshi (Somnium Files, the Nonary Games) they not much worse at all than the most "quirky" characters from those games. While I would not say "pwnzors" in a real exchange with a real person, I don't think it is script-ruining for a character, who is meant to be seen as over-the-top and annoying, to say it. That is just my opinion, and I can put up with a lot. That said this can always change, since knowing how off the deep end Kodaka has gone this time around there will probably be a whole new set of characters introduced sometime soon.
I do think that this game's biggest mistake was how it handles the audio that plays during non-voiced dialogue. For example, in Danganronpa the text box will appear and a short voice clip will play to kind of portray how the tone of the dialogue. An angry line would have the voice of the character screaming that you're a piece of shit, or something that matches that kind of tone. A shocked character would outright scream (my boy Soda) or say something along the lines of "Oh crap" or "Dammit" with a funny delivery. For this game a lot of it (with the exception of more extreme lines, or fully voiced lines) are just different versions of them gasping, chuckling, saying "Ahh", "uhh", etc. This did not matter for me for long since in the end, the actual dialogue in that box is what your brain ends up focusing on more. It is still a downgrade though since a lot of those audio clips that would play in the Danganronpa games are still so memorable and I would have loved to hear clips like that here.
In the end, so far, that issue with the audio is my only REAL gripe with the game. I am very strongly intrigued by the story. The gameplay, combat, free-time mechanics, and plot are also all still adding new mechanics and aspects these 8 hours in and continue to just get better as the game goes on. With all of that considered I feel confident enough in how the game is going to solidly recommend it. If you aren't sure, try the demo! The slightly annoying characters that I mentioned are in the demo so you can decide for yourself if they are too much.
2nd playthrough thoughts:
After completing my first ending which left me with immense intrigue and hardly able to contain my excitement to learn more about what was happening, I am at day 50 of my second run and while it has brought out more intrigue at points, I seem to have stumbled into a semi-comedy-focused plotline where a big part of it is that the main character is being forced by threatening letters to commit actions that frame him as a womanizer/general weirdo, which he must follow in order to prevent everyone from dying.
This more comedy-focused plot has actually made me laugh really hard at times and I am very glad to see that, so far, they seem to have made good on the statement that choices actually do send you on drastically different paths, plots, and even genres. This is definitely not the vibe I was expecting from my second playthrough and I could see this sort of tonal shift being a turn-off for some, but I am certainly enjoying it and I feel like if you enjoy the previous works of Kodaka and Uchikoshi you would as well. Gonna keep going for all 100. If I make it there, I'll update my thoughts but after 40 hours I feel even more confident in saying that this is a solid game that really displays the excitement and fun they had while making it.