The House of Da Vinci 3 Review (Goblinman)
If you enjoyed the gameplay of the first two House of Da Vinci games, you'll enjoy this one too. And if you enjoyed the story of the first two games, this one picks up right where the cliffhanger at the end of the second game left off.
For the third and final installment, Blue Brain ups the stakes with a pulpy tale of time travel, secret societies, and strange inventions. We've moved fully into science fiction territory here, not to mention increasingly dubious justifications for Renaissance Italy being chock full of old-timey escape rooms. Like the first two games, you'll be solving intricate, hand-crafted puzzles, and this chapter really comes into its own with some truly dynamic time-travel sequences. You once again play as Da Vinci's assistant Giacomo, who, despite gaining the ability to push moderately heavy objects, is firmly established as possibly the least physically intimidating protagonist in the history of gaming.
The main downside is that it has decided to include more and lengthier cutscenes--in fact, two of the chapters are basically just excuses for extended cutscenes. Fortunately, they can be skipped if you don't have the time/patience.