The Complex Review (PublicNuisance)
The Complex had a good story to it up until near the end. I felt it threw a few too many twists into the mix and got a little too complex for it’s own good. Until that point I’d say the story was well done. The acting was good as were the production values. There were a good amount of choices along the way although at least a couple had minimal to no impact. I would have liked a little more in the way of an epilogue as in my ending enough major events happened that I felt it was warranted. I was just left with questions as to how things really turned out.
I played The Complex on Linux using Proton. The game froze one time when I tried to alt tab out of it but other than I encountered no issues at all. The game allows you to pause but not to skip scenes. It has a save system but it never told me when it was saving. I simply played it all the way through when I had time to not have an issue with the saving. The game ran great even on Intel onboard graphics.
Game Engine: Unity
Graphics API: DXVK
Disk Space Used: 10.5 GB
Resolution: 2560x1440
CPU Usage: 14-22 %
System RAM Usage: 6.5-8.1 GB
Frame Rate: 69-86 FPS
The game had a good length to it, about the length of an average movie. Despite my feelings about the plot going off the rails near the end it is a solid FMV game that fans of the genre should enjoy. It could have had a few features that other games in the genre have such as a better save system and the ability to skip scenes. I paid $6.16 CAD for it and can say it is easily worth that price. The normal price of $19.49 CAD plus tax is a bit steep, I’d say $15 would be my upper limit for it. I finished my first play through in one hour and thirty minutes.
My Score: 8/10
My System:
Intel i5-12600K | 32GB DDR4-3200 CL16 | Intel UHD 770 | Mesa 23.0.4 | Western Digital Black SN850X 2TB | Trisquel 11.0.1 | Mate 1.26.0 | Kernel 6.9.1-gnu | Proton 9.0-1MSI G2730QPF 2560*1440 @ 165hz