The Alters Review (kettleblack)
The diary of my doppelgangers and me about searching for life on another planet
I liked the game after thoroughly testing it, and I can conclude that it is well made, with a reasonable and rigorous storyline. The game itself is not particularly remarkable; as an action game, it is not outstanding, and one could even say that it is quite boring. However, the excellent script hides many of the flaws in the gameplay, and one could even say that the flaws in the gameplay serve the plot to some extent.
First, the pros: the narrative is extremely good, each doppelganger has their own unique character and experience, and thanks to the fact that the quantum computer tells about the characters' past, it is possible to predict and understand the character of the doppelganger to some extent, and the brief description of the doppelganger's life undoubtedly greatly enhances the immersion effect of the game. In addition, many minor details of the characters' personalities and thoughts are revealed at certain moments in the base. For example, when the main character is faced with an important choice, the duplicates sometimes express their position, and if you make an effort to observe and reflect, the development of many events is actually predictable to a certain extent.
However, this game, like others, has flaws that can even be called fatal
first, as a game in which you need to plan the development of your own base, you cannot “reveal the plot” without triggering certain events, and you can have no more than six duplicates, of which only three or four are available at the beginning of the game. There are not many types of resources in the game, but the high-quality metal you extract requires additional processing, all mines need maintenance, and the base sometimes breaks down and requires repairs. These features are not very significant in themselves, but it is extremely strange that in this game, as in any game devoted to planning, a single duplicate can only be associated with one task, and scientists can only free up labor for work towards the end of the game, which is equivalent to a constant reduction in the workforce by one person. At the beginning of the game, when there is no labor or energy to keep the radiation shield constantly on, the radiation level will constantly rise. As a result, I had to constantly open a special panel and transfer people to other tasks, and sometimes even treat them for radiation sickness. At the beginning of the game, I had to constantly filter radiation manually and turn the shield on and off manually. If the game had the ability to assign priority tasks and add the ability to remotely turn the radiation shield on and off, it would undoubtedly greatly improve the gaming experience.
Secondly, what bothers me the most and what I cannot accept: as a story-driven game, the idea of running away from the sun's rays is quite acceptable in itself, but the story events with duplicates seem somewhat random. For example, even after completing the game, I never once saw a guard tell me anything valuable to the plot, let alone complete his storyline. And the scientist only started talking to me in the last chapter, when the sun was already about to burn him, and there was no time left to complete the storyline. In addition, under normal conditions, only six doppelgangers can be summoned, making it impossible to complete all the game content in one go. However, the content of the game itself is very repetitive and completely lacking in randomness, which makes me have absolutely no desire or enthusiasm to play the game a second time. All I can say is that the gameplay, which is impossible to complete in one go, does not support multiple playthroughs at all, which is a shame. Many of the doppelganger stories I wanted to know about were completely lost in the boredom of the game itself.
Overall, the content of the game is impressive at the beginning and in the middle, but it cannot sustain too much content at the end. Due to the presence of an automatic mine, I basically just slept to wait for events, and I had no shortage of resources. However, the narrative is excellent, the characters are voluminous and easy to empathize with, the story is logical, and for me personally, this is the second most important game of the year after Expedition 33. If you are interested in the game and are thinking about buying it, don't watch any walkthrough videos, but rather buy it and play it right away, because after watching the walkthrough videos, you will most likely find it difficult to enjoy the game. After all, the resource planning part of the game itself is nothing special. It's better to start the game and experience the unique, multifaceted life that belongs only to you.
(For those who want to write that I'm reviewing the game without having spent enough hours in it, I want to say that I played it as soon as it came out on Game Pass).