Terra Nil Review (NekoiNemo)
It's a pretty cool game, interesting idea, and, quite a fun puzzle to achieve the set goal... I wish i could recommend it, but... I've played this game for 2 days with Steam Recording enabled, and have collected enough material to fill the entire thread with documented bugs. The game is completely broken, some systems not function at all or are bugged to all hell.
And don't get me started on the performance. What you see on the screenshots above gets ~20fps on a machine that gets stable 60 in modern AAA games on mid-settings. The optimisation is atrocious, and game doesn't have graphics settings, except for LOD that goes from "shit quality even when you zoom in all the way" to "max resolution textures and highest quality models for every single object, even when you zoom out all the way out", with no settings in-between.
The state of this game is dreadful.
On top of that, some design decisions in this game are completely arse-backwards. Like needing to have all species of animals present for level to be considered 100%-ed. A species of animals will only appear when it has *correct* conditions present for it. You're not told for which animals you need to create conditions for on each individual level, you just have to luck out into them, then luck out for RNG to spawn that specific animal in that specific place, then you can see. Oh, did i also mention that same animal species will have different conditions in different levels? Can't see which animals can be present on this map until you satisfy their conditions, and you can't see their conditions until they appear, from you satisfying their conditions. Fun!
Or terraforming tools being revealed out in two stages. Not "unlocked" - revealed! So when you're doing the first stage of terraforming, which is supposed to serve as a base for the second stage - you are not told which tools you will have in the second stage. Why would you want to know that? That is, on top of not knowing which animals you will need to satisfy until they start spawning late into stage 2, some of which require conditions you could only really set up in stage 1. That is, on top of many terraforming changes being irreversible, and potentially softlocking you half an hour later. Naturally, game has no manual saves, "revert to start of the phase" that partially forgets the progress you made by the start of that phase, often in such way that you are unable to achieve the "forgotten" goals from this point on, and, naturally, "undo" button not working quite often.
That is, if you can even finish a level, because, surprise! One of the VERY frequent bugs is game just refusing to let you leave once you've satisfied all of the animals and recycled all of the buildings. The button to do so simply doesn't appear, and you have to screw around to try to unsstuck the game, and pray.