Ten Dates Review (kertitorpe)
Ten Dates is a sequel to Five Dates, this time with two main characters (a boy and a girl) who each date five people. Instead of video calls, the conversations now take place in real life in pubs, clubs and restaurants.
In between events, the main characters discuss what is happening with each other, in a slightly bantering tone, but they both come across as sympathetic characters. Whereas in the previous game all the partners were considered to be "good people", in the sequel the spectrum has, shall we say, broadened. Because of this, both protagonists are totally incompatible with a number of potential partners, which is especially prevalent with the girl, and it results in some massively cringe/awkward conversations if you want to end the date successfully.
The mini-games are similar to the ones in the previous game, except for Brandy's card game, which is outstanding. This mini-game was included in the demo and I thought all mini-games would all be this exciting in the final game, but unfortunately this was not the case.
Of course some things improved, the UI has been refined, the quality of the videos is much better, but the skipping of scenes still leaves something to be desired: sometimes it jumps to the very end of the date (failing it), many times you have to re-watch sub-segments, and after the skip the choices don't always tell you what the question was when there is only a Yes/No answer.
If you're a strongly heterosexual male like me, I still recommend trying the girl's path, because she's cute as hell and at least you'll see how much men can suck at dating.
Overall it's recommended if you liked Five Dates, but I can't decide if it's better than that or not.