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Monday, June 3, 2024 4:32:49 AM

Tekken 8 Review (Sever)

After putting a good amount of hours into the game and reaching High purple/Low blue ranks, I can honestly say that this is the least amount of fun I've ever had with a Tekken game. The amount of catering to new players and spamming playstyles makes the game feel like a coinflip. The introduction of armored powercrush moves, the heat system as a whole, and the return of rage arts makes the game feel like garbage. Movement/sidestepping doesn't feel as rewarding when the opponent can just mash 2+3 and catch you regardless of positioning. The roster is great....the only problem is that you don't see 80% of it in online matches because King/Dragonov/Victor/Reina exist.
For $80 I could have gifted all of my friends a coinflip simulator instead and had about the same amount of fun.
Every match feels the exact same.
Apply pressure>Opponent activates heat>Negative frames>Opponent 50/50's>Block for neutral frames>Opponent Powercrushes>Hard knockdown>Wakeup>Block>Take 30% of healthbar from chip damage>Punish>Combo>Opponent Rage Art/Heat Burst>Round lost.
Literally every game.
More floor/wall breaks, untechable grabs in certain situations, Dragonov, Losing health on certain inputs that are 100% necessary for relevant combo damage, Dragonov, GOD AWFUL TRACKING/MOVEMENT, No penalty/reward when an opponent "plugs", Dragonov, extremely poor matchmaking balance, poor character balance, fan service, the list goes on.
I had high hopes for Tekken 8, but honestly I'm just disappointed. Will likely stick to 2D fighters where things work as intended and make sense.
60% win rate and still deranking. GG Harada.
MONETIZATION IS NOT THE ISSUE.