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cover-Tekken 8

25 Mart 2025 Salı 06:33:26

Tekken 8 İnceleme (Ice)

"For Season 2, we'd like to focus on defense in terms of the lateral aspects of a 3d fighting game."
Followed by the developers spending over two hours without mentioning any defensive changes and only focusing on more BS 50/50 casino gameplay is hilarious.
Oh right, some genius decided that you should be punished for breaking a throw correctly and take chip damage.
Would not recommend anyone purchasing this game until they actually improve defense/movement to counteract the constant aggression.

EDIT: Just wanted to add some extra feedback in case the developers become truthful when it comes to taking feedback.
1. Remove Chip Damage completely: Its a garbage mechanic and makes being on the receiving end of heat even more frustrating because even if you block the mix-ups correctly you're still punished enough to where you'll often lose 40% of your life bar from just chip damage and be put in range to where the next mix up will kill you.
2. Buff Movement: Backdash needs to be buffed to bait and create whiffs otherwise Tekken turns into everyone just constant throwing out hitboxes without thinking knowing that at worst they will hit on block and often times be plus still. Sidesteps need tuning to be more reliable since they can fail even if using them in the same situation as one in which they've succeeded previously.
3. Fix Phantom hitboxes/Nerf range of moves/Nerf homing moves/Remove string realignment GLOBALLY: All of these changes will also help with the problem above. People would play a lot slower in neutral which builds tension, makes a defensive more viable and allows there to be more neutral interactions instead of each player trying to bulldoze their way into constantly being in close range forcing a guessing game.
4.Severely nerf heat: I would love to just remove it completely but its already built into the core Tekken system. Instead just make it so that heat is something you have to earn in a game and make it so that once you activate it the meter never stops going down. Remove the ability to regenerate heat from moves/stances. Nerf Heat smashes across the board so that they don't cause stage interactions or wall splat. Heat smashes being so overbearingly strong streamlines a lot of the game play especially against characters like Jin/Heihachi. I would make every heat smash +3 or less on block since even when you block such powerful moves correctly you have to guess again for your life with another unfair mix-up.
5.Lower the plus frames on moves across the board, +5 is crazy for heat dash considering its not even something you have to earn to be able to do when you have heat active. There are also too many high reward moves that are also +6 on block or higher... Why?
6. Remove Unbreakable grabs and guard breaks from the game. They are just way too powerful and mentally taxing to deal with. Guard breaks also often lead to wall splats or wall blasts which makes them low risk for too high of a reward.