Tekken 7 Review (Yapping Frank)
Since when did Tekken abandon its roots in real martial arts fighting in favor of some anime-style god fighting? The Tekken I remember, particularly Tekken 5, was characterized by its focus on realistic martial arts combat with cool and unique characters like Mokujin, Yoshimitsu, Panda, and the well managed exepction Devil Jin. These characters added depth and uniqueness to the game, allowing players to anticipate moves based on real fighting styles or just having a reference to a human/animal. But now? Now I find myself battling against gods or characters that spawn animals and can fly or use fire? If I wanted that kind of experience, I'd be playing Naruto, a game designed specifically for that genre. I turned to Tekken for intense, street-like fights that were a blast for everyone, whether it was Tekken 1, 2, 3, 4, or 5.
But Tekken 7 is a complete disappointment. The lobby is filled with tryhards who exploit the most overpowered characters, turning matches into frustrating exercises in button-mashing. These characters, with their abilities resembling flying demigods that summon animals, are nearly impossible to dodge. And even if you manage to evade their attacks, they resort to spamming the L1 special attack relentlessly, exploiting every advantage the game offers. It's not about tight fist battles; it's about mindlessly mashing buttons to obliterate opponents.
In short, Tekken 7 has lost its essence. It's no longer the Tekken we knew and loved. Gone are the days of endless brawls with friends on a PS2. It's become boring and soulless, devoid of the excitement and authenticity that once made it great.