Tekken 7 Review (Press start to begin)
Tekken 7 approaches the level of Tekken 3 in terms of balance and sophistication - and with the enduring similar quality of other successful fighting games, yet remains the Iron Fist in the genre.
Here's a snippet of gameplay on the steam deck: https://www.youtube.com/watch?v=bxKqdKtRt34
In this seventh part the conclusion of the Mishima saga is told. The story is told through a reporter and you also play the story mode with characters that the story is being told about.
It all starts quietly through some kind of introduction where it started.
Little Kazuya is pissed because Heihachi killed his mother.
When you are done with the story mode there is another mode where you can perform a player story battle.
These are short fights of 2 rounds against a rival from the series. Jin vs Hwoarang for example.
For example, these fights have a short intro with a small cut scene and you no longer have to defeat 10 or 20 enemies to see the story per character.
Tekken 7 tries to make up for its lack of a superlative single player with sophistication and nostalgia.
For example, the game lets you create playlists with the music from all previous Tekken games, for example.
And the Gallery is the biggest nostalgia bomb since a Smash Bros. game; for example, I really enjoyed watching all Tekken 3 ending movies a little too much.
Another smaller addition to the combat system is the Power Crush.
These are normal attacks, but with one big advantage: they are not interrupted by high and mid attacks.
So the only way to stop a Power Crush is to perform a low attack or a roll.
Among other things, it made me stay a little closer to my opponent than usual, so that I could immediately perform a low kick or throw if I saw him or her perform a Power Crush animation.