Teardown: The Greenwash Gambit Review (Chipperz)
Really? This is what took them an entire year to make? Three stages. The hardest part about any of the missions is dealing with eye strain from when the robots starts to attack you. Tier-1 is only along on missions to feel like wasted potential. Let the lil' one do something before the final mission.
This DLC is short. There's barely anything of actual note here except for the antigravity crystals that doesn't affect the player. Your options in terms of tools are severely limited and the vehicle and rocket boosters were a completely unnecessary addition to the limited tool selection. They never once helped me getting through a level.
The level design is some of the worst so far. It's way too focused on looking grand rather than being interactive. The first level is the worst one. There's too much verticality involved and very few ways to deal with it, and it's not fun just running along the ledges of a chasm. The second level tried a little more, but it still doesn't do much in terms of giving the player interesting options to solve the missions there. It's generally just corridors and open areas to run through. The third level was wasted potential. It was not fun due to how annoying no gravity controls were. It had one of the larger scale destruction missions, however that was limited to just "Hit this to cause a large explosion." It was a waste.
There are no upgrades or additional tools aside from what you get at the very beginning and a single scope after another mission.
It's cheap, but it feels like it was made out of obligation and passion, and believe that was the case as this was originally meant to have been released last year along with the other two DLCs they've made and one last unannounced one. Just don't bother with this DLC. Time Campers has at least the indestructible horses.