Tainted Grail: The Fall of Avalon Review (somedude)
I think I've found my next Morrowind... which may test the abilities of the modern game player, but you can tell it's gonna be good as there is no auto-save "feature" and the yanking by the chain is minimal... I do hope the devs stick to their "old schoolish" vision and concepts which I currently like, and don't blindly bend to any "convenience" that the EA players will surely request. Seen too many promising EA titles go bad because the devs wanted to please everybody. It just became a mess of opinions.
I know I've just started it (but I play these kinds of games offline so the hours don't track), and I'll update it later, but I already know that I like it even in EA so it'll probably only get better. Atmosphere is everything to me and sometimes you can just tell if the game grabs your... I'll definitely be playing it past the refund phase. The atmosphere is right, the writing and voice overs and overall vibes are my thing, if you played Skyrim or especially other elder scroll games it's something like that. Also reminded me of the Mortal Shell game for some reason kinda bleak and foreboding in a similar vein
A SINGLE PLAYER RPG with almost NO HANDHOLDING and 100% offline, you just go and do things old school, thank you! It's good looking in an oppressive, ominous kind of way which is how I like them and you can tell same devs made the previous tactics game in the same universe. Another plus it seems to have been made by the actual English, not an lame americanized attempt to "sound english ". And the throat singing is still right on, makes me want to sacrifice a goat or something.
One thing is I do wish I could turn off the in-game prompts altogether and make the HUD disappear or at least not as prominent, as you can do in some other games like the outer worlds, I mean I know WHAT key TO PRESS and the door looks like a door! I am not an idiot and I like immersion.... same for "fast travel", don't know who started this stuff in the first place.