Sydney Hunter and the Curse of the Mayan Review (dragoon4)
It's look good it's wolf in sheep's clothes. I'd call turd in chocolate bar wrapper but it's not that bad.
It's colorful and bright. Graphics reminds me of classic nes games as Chip&Dale or Duck tales. And it even starts very promising only to introduce you to a very big middle finger in your face. Let's count them.
1) VERY FRIGGIN LOUD! You'd say "That is hardly a problem go to options and change it". Well. there are no options. Why? of all things I can't change volume? Weird. (THIS ONE WAS FIXED)
2) Tiny slopes and bumps. You know that kind that makes you rip your hair out and scream "I DID A JUMP BUT I SLIGHTLY BUMPED MY HEAD ON THE CEILING AND FELL INTO A PIT". And why is that a problem? Controls are not exactly tight enough for this kind of platforming. Which lead us to another problem.
3) Weird enemy respawn. There are two types of them? one that one shots you and one the annoys the living hell out of you by being tiny, flying, passing trough walls, shooting projectiles at you, and leaving creep for you to step on. First one doesn't respawn untill you die, second one respawn each time you re-enter a room.
4) Traps. I understand that this is a Mayan temple and "lore wise" they should be there. Grinding my teeth here but I can take it. What I can't take is that they constant source of "cheap F-you deaths". By themselves they are tolerable but in combination with tiny enemies and "slopes and bumps" they are not.
5) Lack of saving point or progress saving. With all that I said before there are to few ways to save your progress. Oh yeah I didn't tell you that this game have elements of typical Metroidovania which means you have to backtrack and go back to previous levels to collect things to unlock new level. You get the picture right? You run around the level with just "3 hits" mind you. You gather enough things and think "I gathered what left and I need to quit to hub". Well you need to find a savespot and save because you can't just quit a level thinking your progress will save. Sure there are like 3 save points on levels but road to them is not short and it's filled with cheap death.
Well that is about it.Get it cheap and don't lose you nerves over it because the cherry on top of this cake is that loading takes a bit more time which with cheap death would lead to a lot of frustration... not to mention that bosses takes their sweet ass time getting "ready" to battle you and many of them look like Megaman boss battle.