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Sunday, July 21, 2024 4:13:22 PM

Superliminal Review (Bearsonal)


A Major Letdown in Puzzle Design

I recently played Superliminal, and I have to say, I was disappointed. Here’s why I think Superliminal is a very bad puzzle game.
First of all, the main mechanic of the game gets old really fast. The whole idea of changing the size of objects based on perspective is interesting at first, but it quickly becomes repetitive. Every solution seems to rely on the same trick: pick up an object, move it around to change its size, and place it somewhere to proceed. After a while, it feels like you’re just doing the same thing over and over again.
The puzzles themselves are not challenging. Once you understand the core mechanic, there’s very little variety in how you approach each puzzle. The game doesn’t offer enough new ideas or ways to use the mechanics in creative ways. Instead, it just keeps throwing the same types of puzzles at you, making the whole experience feel tedious and uninspired. This lack of diversity in puzzle design makes the game feel very repetitive and uninteresting.
Another big problem is the narration and story throughout the game. While there is an attempt to have a narrative and some sort of deeper meaning, it all comes across as very meaningless and bland. The voice acting in Superliminal is also incredibly soulless. The performances lack any real emotion or personality, making it hard to connect with the game on any level. Comparing this to the voice acting in Portal, especially GLaDOS, it's clear how far Superliminal falls short. GLaDOS is a masterclass in voice acting, the same as Wheatley. Superliminal's voice acting, on the other hand, feels flat and uninspired. The storytelling is nowhere close to the quality of something like The Stanley Parable or Portal, which makes it interesting for me to see how this game is told to be a mixture of those. Comparing Superliminal to Portal or The Stanley Parable is an insult to those amazing pieces of work.
The last 30 minutes of the game were incredibly tiresome for me. Which is 25% of the game by the way. It felt like the designers ran out of clever puzzle ideas and just turned the game into a walking simulator. This part of the game dragged on and made me lose any remaining interest I had.
In conclusion, Superliminal is an insanely overrated and badly designed puzzle game. A good puzzle game should have variety, challenge, and creativity. Each puzzle should feel fresh and make you think in new ways. The solutions should be satisfying, making you feel smart for figuring them out. Superliminal doesn't do any of this. It's boring, overly simple, extremely repetitive, and falls highly short of its potential. If you’re looking for a good puzzle game, I’d recommend looking elsewhere. Superliminal simply doesn’t live up to the hype and is highly overrated. It's simply, the very opposite of fun.

BROKEN MEDAL

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