Super Dungeon Maker Review (Seven7)
Let me tell you my story.
I spent like 1-2 hours learning how to use the build mode because this game's 'tutorial' (which is the tiny bird sandbox on the game's hub area that you could easily miss) is dog water. The tutorial just consisted of bird NPCs shoving a vague wall of text at your face expecting you to figure it out. Still I pushed on and had to trial and error + experiment just so I could get a grasp on how to start building a dungeon.
So I spent like 5+ hours crafting the most perfect masterpiece of a dungeon. Powering through the game's clunkiness, bugs, and crashes (I crashed like 6 times making a single dungeon). Until I finally finished my work of art. I was so proud and I uploaded it to the world. Played some other people's pathetic dungeons before heading to bed.
The next day I wake up, excited to see if my hard work was recognized. I booted up my game. Looked at the number of gamers that played my awesome level and...
One person played it...
At least they liked it.
REVIEW
I would wait and keep an eye on this game instead of buying. This game feels like early access more than an actual release. There were plenty of bugs and crashes that I experienced that are annoying, especially if you don't save.
The gameplay was mid and felt... off. Like the movement and animations just felt wrong and I don't know why. Plus there is no punishment for dying or resetting so there is no real danger in this game.
Music and art used in the game is nothing crazy. It's not bad but its not particularly unique or good.
There is not enough content, assets, and enemies in this game to enjoy it after playing a few dungeons. You'll feel like you've experienced it all after a bit. There is little to no difference between the dungeon environments aside from looks and a few tile changes.
Combat in this game was either too easy + boring or just annoying. Example you can stunlock pretty much any enemy if they're against a wall. Then there is the annoying spear plant enemy that always dodges back when you get close, requiring too much of a commitment to try and kill when you most likely have other things to worry about and do.
Bosses are actually pretty alright for the most part. But there are only 3 of them so don't expect much variety.
Items are ok-ish.
-The hookshot is great, you can use it to stun enemies and traverse obstacles.
-Bombs are pretty boring. Rarely useful in killing enemies (They don't seem to do more DMG than a simple sword swing). Only really useful to open paths.
-The dodge feathers are actually busted. They make combat and obstacles 10x easier. You can dodge through pretty much anything its stupid. They also make traveling faster.
-Flippers are ok, they're just uninspired and not very interactive. You find flippers and its just like 'hey, you can move through water now.' and I'm like 'wow alright'.
-The shield has potential but I still think its lame. You can use it to block projectiles and some other stuff but the worst part about it is that you can't strafe or back pedal with it. Whatever direction you move in is where the shield points making you extremely vulnerable to anything that isn't in front of you.
Finally, the worst thing about this game is its online dungeon system, the main selling point of the game.
Searching by 'hot' just straight up doesn't work lmao.
You can search by 'top rated' but as far as I'm aware this is always limited to an 'all time' range with no way to filter by week or month.
Then there is the chaos that is 'new' which works as intended but is also where 99% of inspiring gamer dungeons will be.
So unless you advertise your dungeon on reddit or have a title like 'sussy amogus', next to nobody is going to play your dungeon.
The game also lacks any system like '100 Mario Challenge' to help give traction to new dungeons that are made.
It also lacks player profiles to check out other dungeons made by the same creator.
Overall, game doesn't have too much to offer. Either wait for some real big updates or just buy when on sale.