Summum Aeterna Review (Selvon)
There's a lot of potentially cool features here, marred by a sort of weird half-assedness to some.
My first, and primary issue, is that you can re-keybind in this game. Which is great. Except... they only half implemented it. You rebind the arrow keys to WASD? Great! Except that camera controls and menus will still demand you go back to the arrows every time.
There's lots of various debuffs and DoTs and such in this game! Cool! Except... you are rarely given an explanation of what they do, and importantly, you aren't given very important information like what stacks or doesn't. You receive a gem (or sword) that poisons. Great, let's say it say it does 3 damage per second. That's not very good! Oh, maybe it stacks? The game sure doesn't bother telling you, so you take it to try anyway and discover it does stack. But only to 3, for some, unexplained reason which again isn't mentioned.
There's nice movement options with slams and air attacks and dashes and upgradable multi jumps. But, you constantly feel... floaty? Like you constantly have hollow bones in Rogue Legacy 2, or fighting on a "low gravity" stage of Smash.
Second lastly, and this is absolutely more of a personal one, but it felt like the player character is an extremely generic oo edgy dark king who's dismissive of his people which really didn't gel with me.
Lastly, there is leaderboards. They are already filled with 0 second completions. Cannot tell if that's a bug, or they are already hacked but just sort of icing on the cake.