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cover-Suicide Squad: Kill the Justice League

Monday, February 12, 2024 1:10:41 AM

Suicide Squad: Kill the Justice League Review (Mothinggg)

Spoiler warning if you care.
Wow, simply wow.
I'm sitting here thinking how did this happened? I'm utterly confused and lost in many levels and so, I'll drop my honest thoughts about this whole ordeal. Keep in mind I'm not a reviewer, just a customer with little to no ins and outs for game development. Here we go.
Let me start by saying: no guys, this is not a soulless cash-grab. This wasn't a hate project at all. There is talent here, genuinely impressive at times; the voice acting is excellent, the attention to detail for each Squad member is cute; each have their own very distinct body language, for example, the goofy Boomerang is hardly holding his back straight while the professional Deadshot maintains an imposing posture, crazy Harley's always frenetic and moving incapable of holding still while the enormous King Shark is as slow as a tank. Small details like this are what make me smile.
The characters are the heart and soul of the game, which should come to no surprise.
Each team member rambles left and right with each other and is genuinely funny at times, I was smiling and even laughing on multiple occasions.
The fact that each member has a very distinct way of moving through Metropolis is also very cool, each method plays to the characters personality; Harley's athletic body, Shark's massive mass, Deadshot's tactical positioning and Boomerang's speedster.
Metropolis has it's own life- even if the streets are empty, it still gives good visual story telling; survivor hideouts, dust statues of civilians running to safety, graffiti calling the League out, the big Lex Luthor influence in the markets, the way it's citizens painted the League as gods. It's futuristic architecture; it's bright in full contrast to Gotham; while one is depressing, the other is hopeful.
All that sounds cool huh? You wanna know how much of that you learn in the story? Whoops- nothing. This is due to the game's core movement mechanic; you will see Metropolis flying around and so every rooftop looks the same and tells you absolutely nothing about the city. It will get old. Fast.
I only noticed such details due to taking my time in actually walking and analyzing, which I assure you only 10% of the players will ever do.
One could argue the incentive to explore the city comes from Riddler's Riddles but there's a big problem with that, this riddles are sorta vague and talk about very specific buildings that you 100% missed due to jumping around, so you'll find yourself spamming the Riddle Scam key at every single place like a headless chicken- it is very annoying. Now trophies! They are back! And they are very disappointing, in Arkham games said trophies were placed in very smart places, where locating one was just part 1 of the puzzle. On SSKTJ? trophies feel so randomly placed, they're just sitting there, no challenge to reach them at all. You will stumble a lot of these by mistake on multiple occasions.
And so, map exploration is a mess and will be ignored by most of it's players, meaning it will grow old fast.
I already briefly talked about the main characters but what about the side cast? Well, everything previously stated (voice acting, animations, details etc) still applies-
HOWEVER, the more you play, the more you realized how each character is just dropped around with no context or explanation and then just forgotten to being a Vendor in your HQ.
And I got some good questions hehe...
WHY THE FCK ARE WE KILLING THE FASTEST MAN ALIVE WITH A BULLET?????!!!!!!
WHY THE FCK ARE WE KILLING THE INTERGALACTIC SPACE COP WITH A BULLET?????!!!!
WHY THE FCK ARE WE KILLING THE WORLD'S GREATEST DETECTIVE WITH A BULLET?????!!!!
WHY THE FCK ARE WE KILLING THE MAN OF STEEL WITH A SNIPER RIFLE???????!!!!!!!
HOW IN GOD'S NAME DID WE KILL A INTER-DIMENSIONAL GOD-LIKE ALIEN WITH A MACHINE GUN??????!!!!
I am so sorry, but those last are for the writers, you guys weren't smart and creative enough to answer the questions: How does one kill the Man of Steel? The Fastest Man Alive? Etc.
All you did on that drawing board was ''uhhh...idk- magoffin this, magoffin that- GOLDEN KRYPTONITE BULLETS''.
There's no questions asked around the premise ''what if these gods turned against us?''. No creative smart philosophical disputes on the matter.
Honestly, this pissed me off so much.
Read the game's title: Suicide Squad: KILL THE JUSTICE LEAGUE- part of the reason why I bought this game was to find out in what crazy creative ways could these nobodies kill gods? I did not expect to kill The Flash with a bullet- seriously, I invite you to say that out loud, FLASH GOT KILLED WITH A GUN.
That's just depressing, lazy and creatively bankrupt.
Well okay Gabby, you say, the League dies by guns but at least their powers were put to the fullest in adrenaline rush battles, right?- well dear reader, I gotta tell you something, come here, come closer...OF COURSE NOT!
If you think adrenaline rush is just shooting a tiny little pixel 500kms away or a massive bullet-sponge figure, then yea, that's very exciting. What a complete waste of potential. All these battles are either: Sit around and wait for X to stand still and shoot him or spam bullets to giant dude until he goes down, while also dodging baby's bullet hell.
And the music, oh god the music. YOU'RE KILLING A GOD!!! MAKE IT MEAN SOMETHING PLEASE. Why is it that the boss themes are just some stupid generic 30 second drums loop? It's just sad.
The treatment to these characters isn't any better, I did not need to see Batman, one of my childhood heroes murder a woman or break some guy's neck- it's just there for the wow factor and not even the good kind, it's just the edginess for the sake of being edgy.
Yes, it's the game's premise, they're evil, they're gonna do horrible acts- but come the fck on, at least treat them with respect and dignity they deserve. Superman! The allegory for what humanity needs to strive for! Reduced to nothing but a psychopath who kills one of his best friends without second thought.
It's lazy, it's gross- it's awful.
They will 110% bring back these characters with that BS other dimensions plot but it's little too late- you ruined it.
And the final boss for the vanilla game, Brainiac! This is it, the big bad guy. This is gonna be epic. After grinding every side quest, doing all possible things before the battle. I was so ready to take him on.
I entered his arena, his gaze so glamorous and badass, the excellent voice- sassy, narcissistic and smart. This is it Squad let's- wait what's that? Hold up, what do you mean your body got modified? WHY DID YOU TURNED INTO PURPLE CRYSTAL DIARRHEA FLASH?! WHY THE FCK IS THIS THE SAME BOSS FIGHT AS THE FLASH?!
Yes, they reused the same Flash boss for Brainiac, the same boring-wait-for-him-to-stand-still-Flash.
What a joke. And not to mention, I was so decked out I killed him in under a minute.
Rocksteady you made a Live Service looter shooter okay. Fine. Tell me the loot is good- wait what? It isn't?
This is probably the worse loot pool in any looter-shooter I've ever played, the guns lack personality, I can't for the love of me tell you of a single gun I got. This game is lacking it's Destiny'ish Exotics, big personality guns. Something DIFFERENT and CREATIVE. I need to get excited when something drops! And there's none of that here.
Okay, boring guns but at least the enemies are cool, right? NUH-UH.
There's almost no enemy variety in the whole game; small dude with gun, small fast dude with gun, big dude with cannon, big dude with big arms, tank with purple acne, chopper with purple acne and annoying ass sniper.
1 faction and it's the most boring and lacking in personality ever.
The positives don't outvalue the negatives, they still don't make it worth it.
I could only recommend this with a discount AND when they actually complete the story- which honestly is probably never.