Strayed Lights Review (No Anal No Bueno)
Beat the first three areas as of writing this. Amazing atmospheric game with challenging combat. You match colors with the enemy and parry their attacks. The games platforming elements are solid, but when you jump on a latch it takes a while for your character to pull himself up which breaks the pace of the otherwise fast running.
Loads of collectibles which actually make your character stronger so they're an interesting initiative for everyone and not just completionists. The boss battles is where the game really shines though, Shadow of the Collosus/Asura's Wrath vibes, which I absolutely love. Soundtrack is mostly atmospheric with some upbeat music during boss battles.
The game follows a set formula. Cutscene points your character in a certain direction? Turn around for a collectible. Two or more different paths to take? Check them all out for collectible. At the top of a jumping puzzle? Gives you view of a collectible so better jump down to get that first.
My absolute biggest gripe with the game is that the sprint button is on a face button of your controller, B by default. This sucks because the movement feels great but you constantly want to turn your camera for, you guessed it, collectibles. This makes you play with a claw grip and I don't wanna relive my 2000s Gears of War days. I'm getting old and my finger hurts.