Stray Gods: The Roleplaying Musical Review (cfc)
If you like visual novels and urban fantasy in a similar vein to American Gods or The Dresden Files, you'll probably enjoy this. It's a fairly straightforward, but solid, urban fantasy murder mystery story. The downside is it's pretty clear their budget went to getting it fully voice acted, and not to the art, UI, bug testing, optimization, or really any other aspect, all of which feel rough and unpolished.
The messy art seems to be largely a stylistic choice, but I would be more inclined to buy into that if the art style was more consistent. Instead, most characters and backgrounds stick to simple flat tones with no lighting whatsoever and very loose, bold linework, but other art includes a lot more shading, gradients, and more detailed linework. Which is mostly fine, it's not too noticeable as long as there's a scene change, but there were a couple spots where this art was mixed together and it looked a bit amateurish. In addition, while most of the art appears sharp, some textures and shadows are inexplicably low-res and badly pixelated.
The UI is pretty simple and standard for a decision-driven game like this. You can choose decisions with the keyboard, which is a nice option (not to mention necessary for accessibility)... except when you can't, so a mouse seems to be required anyway. And then there are certain points in the game when it switches to a long menu of options that require you to click an option, then click a confirm button. That may not sound bad, but consider that (as far as I can tell) in these sections you're generally going to work your way through all the options and it does not seem to matter what order you do them in. So requiring an extra click to confirm feels like a needlessly clunky design choice, which is exacerbated into being mildly annoying by the fact that when you click an option, the mouse glitches to the furthest corner of the screen from where the confirm button is located.
Also, I couldn't help but notice that, despite this being a visual novel using sprites in low-poly 3D environments with virtually no animations, it still stuttered at times on a PC that can run most games with their settings turned up to ultra. How does something this lo-fi manage to get that badly optimized?
Ok, finally, with this game's big claim to fame being that it's an interactive musical, I'd be remiss if I didn't comment on the songs. So the songs are... fine. They were certainly not written by the next Lin-Manuel Miranda – there's more sing-talk than full singing and they vary between leaning on the most simplistic and obvious rhymes possible, or not bothering to rhyme at all, and poor mixing combined with over-reliance on multiple characters singing over each other make some of the songs muddy and hard to follow. But a couple of the musical numbers are kinda cool and most of them at least manage to be serviceable at moving the plot forward. There's a thematic in-world lore reason for the singing, so it does need to be there, but it's really not good enough to be a reason to buy the game by itself.
The bottom line though is that, as much as there is to complain about, none of those things are more than nuisances. Fundamentally this is a solid interactive story, and everything else does manage to do the bare minimum necessary to let you enjoy that story.