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cover-Stranded: Alien Dawn - Robots and Guardians

Wednesday, November 15, 2023 10:28:44 AM

Stranded: Alien Dawn - Robots and Guardians Review (bmnoble981)

Before I begin a lot of people having been saying they have been experience bugs, don't doubt some are however a large number of those have turned out to be a result of their out of date mods, haven't had any major performance issues using an un modded save that is over 20 years in on insane difficulty if anything have noticed an improvement in my performance, a large part of that though is them limiting those hungry pests to 250 max. Most I had to do when loading that old save was move all my lights and fridges turn my hydroponics on and off to get them working again.
The new solar roofs are bugged but in a good way, the solar flares and eclipses have no affect on them, they will fix it at some point.
Didn't really care much for the new scenario itself, was far more interested in using the robots in the other scenarios, so rushed through it on medium for the achievements, not that the new enemy types are bad, just not a fan of keeping Hope alive early game, if your unlucky when it comes to her food sources, she can starve and you have wasted your early game.
Main thing to note about the new scenario is the robot enemies pack a lot more of a punch, they will melt your turrets and combat mechs at range take that into account when planning your defences, they may have similar AI to the bugs but are much more of a threat at range.
The new goodies added with this DLC, most players will have already completed the other scenarios long before unlocking most of it let alone making the new robots, this DLC is something I would highly recommend to players who like to continue playing after winning their scenario rather than those who just want to win and start again for the early game challenge, for those kind of players this really doesn't add much for you, the stuff from the free update will be of more use for those who play the game that way.
Make certain you get a map seed with the printed components breakthrough tech, you will need a massive amount of electronics, CPU cores, and a fair number of power cell's as well if you want to make a decent amount of robots/drones/mobile turrets. Your also going to need a massive amount of metal/silicon and carbon nano tubes.
I greatly enjoyed the addition of the service/harvest robots, they can take care of everything short of construction, crafting and defence. They will free up your survivors time and you can make as many as you need provided you have enough resources allowing you to greatly expand your base if you feel like it, especially good for those playing the trade scenario looking to run a long term base beyond just buying the planet.
I had about 10 of the service and harvest robots made in my large base that was plenty for my needs in late game you won't need anywhere near that many most of the time. From my observations they prioritise tasks from left to right like the survivors do, for example if you order them to butcher dead enemies that will take priority over everything else for both your harvest bots and service bots, you won't really be able to control what they do, my solution was to brute force it by having a lot of them. Make sure to have crafting work for your survivors though or you will eventually reach the point where you get the endless idle messages.
Note the multi story building, delivery drone and flac(anti air) turret are part of the free update you don't need to buy this to get them, all seem quite good, never seen my trade pod load that fast before. You will only need a handful of the delivery drones they work fast, 4 were enough for my large base but again I built an extra 6 just to match the number of service and harvest robots.
The new surgical bed is ok, you need to manually get your injured survivor to rest in the bed and it auto heals them provided its stocked with first aid kits, it can still fail treatments but their is a breakthrough tech that eliminates that, just make sure to have it set to one storage space per item type or you will find the thing filled with robot repair parts making it useless for your injured survivors in their time of need.
The battle drones are how do I say this one will solo a shrieker nest with a bit of careful kiting, a make a swarm of 50 and you will be able to eliminate enemy waves with just them on the lower difficulties, I made a swarm of 100 on an old un modded save that is over 20 years in facing bug waves crossing the 1 thousand strong mark the drones can make a serious dent in their numbers with a bit of careful positioning, they also work as an excellent rapid response force to deal with enemies that decide to attack the far side of your base or guard your survivors on their way to board mechs when the enemy flyers attack early.
The Defence and breakthrough version Assault bots are basically survivors you can be reckless with, they are expensive to make and you need to provide them with weapons. Can't really recommend them as guards they have the same issue as survivors when left drafted, they will eventually break the drafted state and go back to their command posts, meaning you have to draft them again and put them back, they work for all intensive purposes the same as survivors do when drafted.
Honestly they are expensive to make and not worth it in my opinion you can easily make 2 - 4 battle drones for the cost of making these things.
The mobile turrets basically the machine gun and laser turret on legs, also expensive to make, they don't break the draft state so you can leave them where you like combat ready without issue, they don't need power, have twice the hit points as their fixed turret counterparts. Again they are expensive you could make nearly 4 of the battle drones for the cost of one of these.
Both the defence/assault bots and mobile turrets look cool and could work fine on the lower difficulties, regarding the cost making them in the new scenario is not to big of a deal since you can salvage the defeated enemy robots for parts it's the other scenario's that they are not too viable in, in my opinion. In the higher difficulties you would be far better off with a large number of the battle drones.
One thing to note about both the defence/assault bots and mobile turrets they seem to take longer to engage targets than survivors in the sense of they don't engage at the max range their drafted target circle shows they wait until the enemy is at least 30% of the way inside so you lose out on their max suggested range, take that into account in combat, don't know if it is a bug or not.
New weapons the carbon cross bow bit longer range only time I see someone using these is from looting enemy robots in this new scenario, not something you would go out of your way to make and energy sword basically an alternative to the laser pike, you might make use of them for giving your defence/assault bots a melee weapon but melee is something you want to avoid in this game in general so I don't see it as something your likely to go out of your way to actually make by the time you can make them you will be far more likely to want to use those resource on a ranged weapon.
New fancy furniture makes your people happier using it based on the material type, is slightly annoying in one respect, it means your slightly penalised if you like the look of the other furniture types, personally can't stand the look of a lot of the carbon stuff in game looks like it is made of plastic to me.
To put it into perspective the max level carbon/synthetic bed provides a +24 happiness boost for sleeping in it.
That is about all I can think of hope this helps in someway.