Stoneshard Review (Detective Poirot)
I really want to like this game, but it has a difficulty scaling of frustrating with little pay-off. It feels like a D&D game with intricacies in their combat, healing mechanics, and non-linear story progressions. I will give a pros/cons list for potential buyers.
Pros:
-Roll combat similar to D&D, you can roll horribly and lose a combat or roll great and beat an opponent you might not have otherwise
-Lots of abilities to test builds with (melee: 1-handed axes, swords, daggers, shields, maces to 2-handed axes, swords, maces, to magic fire, electricity, ice (with more coming out) to ranged weapons to bows, crossbows, and daggers).
-Lots of ways to deal with combats (ie throwables like nets, caltrops, smoke grenades, various potions, daggers).
-Expansive map with points of interest (camps, dungeons, towns, neutral areas, altars, etc).
-In-depth healing system (bandaging bleeding ligaments, toxicity from potions, pain debuffs, bad-trips from potions/other consumables)
-Interesting de-buffs: worrying about your character's sanity, morale, immunity
-Story lines for characters
-In-game time frame on acceptable contracts
-Realism with hunger, thirst and NPC interactions (bribery)
-Pre-made characters that start with advantages (ie some gear that helps their typical builds, character that starts with some attributes and ability trees to compliment builds, trait unique to the character's backstory).
Cons:
-No faster way to travel, there is a carriage to travel in between towns, but that's it.
-You need to prepare for fights in the worst way, too much healing/traps/potions etc, which takes up a lot of inventory, which makes you make several trips and travelling back to a town is ass.
-There is a backpack, but takes an action to open it during battle, does not hold much, there is no bigger backpack, takes a slot for a cloak item that gives bonuses, cannot enchant backpack for either more inventory space or bonuses to make up for the cloak.
-Builds are not balanced (dual-wielding early is not viable, other builds not as good as others).
-No respec for abilities (need to remake entire character if you want to do this).
-Contracts start out too hard (3 skull) and dying is a huge loss of time and IRL sanity.
-Save states are super fucked, you can only save during sleep so let me paint you a picture... You just ran 5 or 6 tiles of space, fought random bandits on the way, clear first floor of dungeon, and die on the boss (took you maybe 30 minutes). Welp you better do it over again because you died, loser.
-Threat level indication at any levels do not prepare you for any combats (someone who's built a 1-handed mace tank character died 6 times at a worm summoning boss with all the preparation (traps/potions/healing/buffs) you'd want).
-Items especially armor/weapons are insanely priced so you need to do contracts/camps to get money, but you're hard capped because you can't buy upgrades that cost 2k+ early when contracts only pay out 500g.
-No character creation
-Barely any updates since release
-Large price-tag for this game
All in all I am teetering a positive recommendation. I did enjoy large aspects of this game and I feel if the devs released some needed updates and changes this game could be really fun. An implementation of save states would change the game for the better, having to redo all the areas you cleared before your death and after a close defeat is torture and takes the fun out of the game. Doing something about travelling would be a luxury mechanic add too, even though random encounters are fun, most of the time it is just barren nothingness to go to the next square. Adding an option to respec your character would be a great option to try out builds without wasting your time and investment into a character. These three changes would drastically alter my opinion to recommend this game to people.