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cover-Star Wars Jedi: Survivor

Wednesday, May 3, 2023 1:48:35 PM

Star Wars Jedi: Survivor Review (Chipinit)

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TLDR; Until the games performance is addressed it is not worth it's price tag. As of 5/3/23 I'd say it is an unfinished product. If you prefer to play games on higher difficulties think twice before playing this, as the game feels like it's designed around it's lower difficulties. And at that point if you're just playing it for the story, you'd be better off just watching a cutscene compilation on youtube.
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Ryzen 9 5950X
RX 6900 XT
32 GB Ram
The games ability to utilize your rig has a direct impact in the performance you'll get. While playing the game ( even after the path on 5/1/23) I found that it would only utilize about 30% of my gpu and 8% of my cpu during game play. During cutscenes I'd see my hardware utilization spike up.
I'd get around 45-50 fps no matter the graphics setting or resolution change barring ray tracing. ( AMD's Fidelity FX did help a bit with stability / however I found it caused a lot of artifacting with shadows and lighting )
Crashing is common, my recommendation at the moment is to restart your game every 1.5 to 2 hours because I think there might be some sort of memory leak. During my time finishing the game I crashed about 25 times, with the majority being crashes that required a full system reboot or the game would crash my computer directly.
Outside of performance the developers should be praised on the world and character building they accomplished, the universe and cast presented were enjoyable and a driving point in my drive to finish the game despite difficulties.
Overall I'd say I didn't wholly enjoy the game play. Lower difficulties felt a little bit too easy for my tastes, and higher difficulties felt unpolished / the game wasn't designed to played that way. Despite this I still finished the game and found a way to progress. ( Fourth stance upgrades give you a great lunge attack that lets you deal damage and gives you just enough time to back away. This paired with a perk that lets your force regen naturally allowed me to be safe and deal with most threats. )
-I don't like how they approached difficulties ( I played on Grandmaster ) and would have rather seen sliders for each of attributes the difficulty would edit.
-I feel as if enemy attack timing and animations were scaled around the normal difficulty parry window, as at higher difficulties I would run into a lot of times where it'd feel like my parry was on a cooldown. This could just be a lack of skill on my part.
-A lot of enemies feel as if the intended method of dealing with them would be to swap to a specific lightsaber stance, but you're locked into hot swapping between two.
-Dodge distance can be an issue as a lot of attacks have aoe's around them that you just can't quite dodge out of unless you get the timing perfect. I found that trying to dodge towards enemies generally yielded a better result, however it was difficult for me to pull off consistently.
-Some Melee abilities require force to use. While I understand the limitation and was able to overcome it, I would remove it if I could.
-I had the feeling quite often that abilities that you'd gain through skill points would actually make you weaker as enemies would not give you an opening to use them / they would leave you too vulnerable to attacks. Leaving them to have very niche use cases.