Star Wars: Jedi Knight - Jedi Academy Review (Imperius)
STAR WARS™ Jedi Knight - Jedi Academy™
STAR WARS™ Jedi Knight - Jedi Academy™ is a sequel to Jedi Knight: Outcast. This time, instead of Kyle Katarn, we play as a new student of Luke's Jedi Academy, where together with other students and masters, we will discover the activities of a new dark side cult. The game is the last part of the Jedi Knight series, despite plans for sequels.
The Plot
We start our adventure on board a transport ship, on our way to planet Yavin 4, where we are to start training to become a Jedi knight under the wings of Luke and Kyle (who later becomes our master). The intro is short but reveals everything we need to know. During the game, we will have to fight the cult of Marka Ragnos. It should also be mentioned that this game basically has 2 endings, even though it's not an RPG and is very linear. At some point in the plot, more or less near the end of the game, we get the option to go to the dark side, which drastically changes the ending. I finished the game on the dark side of course, and overall I had a great time, the storyline although simple was really enjoyable and well written. Unfortunately, we won't know what happened next, due to the lack of a sequel.
Gameplay
Before we start the game, we are thrown into the character creator ( something that is surprisingly rare in Star Wars games ). The creator is not very extensive, but it is more than I imagined. We can modify the basic model of the face, our clothes, and even change the appearance and color of our lightsaber. Coming to the gameplay itself, this game is very special to me. What stands out the most here is the combat system, and it's phenomenal. Lightsaber duels are dynamic, quick and in some places, very demanding. If I had to make a comparison, I think these duels are very similar stylistically to those from the Prequels. Of course, the old game engine makes it look a bit wooden, but it's still impressive ( if they made a Remake of this game, the duels would be addictively good ). Along with our progress, the skills of the light and dark side are also unlocked, so in duels we will see force pushing, along with force lightning, etc. As for the missions, each of them takes us to a different planet, and although each of them is very different from each other and tries to give us something original, the maps are flat and empty, and once we find ourselves in some buildings, it's hard to navigate them. I hope that the guy who implemented the mission where we only have to drive some crappy speeder that can't be maneuvered, so I had to redo this mission 20 times, will get run over by the speeder himself. The game has a large arsenal of mods and access to multiplayer, but I haven't been able to check both of these things.
Technical Matters
The game looks pretty bad by today's standards, but I won't complain about that, because it's no wonder a game this old looks a little worse. The voice actors did a solid job, despite some bugs and audio glitches that sometimes cut their lines off. But overall the game is stable, I haven't noticed anything serious. The music is of course of a high standard, it's a Star Wars game after all.
Summary
An old but brilliant game that definitely should get a remake or a sequel. Aside from the grievances of the games, of early 2000s, this is an example of what every Star Wars game should be.
https://youtu.be/r5BrU2fFia0