Star Wars: Battlefront Classic Collection Review (Chromatic Kiss)
Patch 1 Edit:
Patch 1 dropped at the time of writing and I've played more of the collection since day 1, so I'll update the review
This collection is still a hard pass despite the update, it's a huge step in the right direction don't get me wrong, but there's still a lot of fundamental flaws that exist within the collection.
The specularity is just dreadful, and is applied to too many objects that realistically shouldn't shine, like the snow platforms of Mygeeto.
The normals look and probably are auto-generated, and almost all of them look ghastly, a real attempt needs to be made on these as they're disgusting to look at, especially the rebel transport.
Lighting is still a huge pain for this collection too, with the loss of vertex colouring and that so many overhangs and dark areas are almost fully lit.
Many other issues that are more easily fixed remains, like Rhen Var and Bespin using BF1 textures over the BF2 ones, and various models from BF1 being used over BF2's in the DLC maps particularly. Additionally the medals are completely screwed, and makes getting them easier but less consistent.
Last thing I want to bring up, they still have yet to acknowledge Shaymin or the usage of their mod, and frustratingly are likely not going to and will instead opt to slowly and silently patch their mod out of the collection.
I'm impressed with everything this patch updated thus far, and is full of great fixes for people who are diehard for this collection. I am glad that they're doing something about it, but too many issues prevent me from changing my review's rating, though Patch 2 might depending on what happens between now and then and what gets updated.
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Original review:
We as Star Wars fans should've learned better after their KOTOR re-release fiasco, at least during that Aspyr knew when to quit.
Here's everything wrong, will be updated as I, my friends, and people on GameToast (grognard modders who Aspyr SHOULD'VE let help but viciously ghosted, including Shaymin who they "borrowed" their mod for playtesting in early beta, and then refused to communicate with the entirety of that drama instead of just dispelling it outright) find more
Layered on top of the major issues being reported elsewhere like missing campaign cutscenes or the invariable amounts of server issues:
AI upscale artifacting everywhere
Abuse of specularity maps to make everything shiny for no damn reason, everything has this ugly freshly cleaned gloss even shithole planets like Mygeeto that are supposed to be caked in snow
Uninspired achievements, get the medals 4 times over for the bulk of the achievements? Awesome. Really stressing those brains there.
Major regressions in the UI, at least for PC, clunky menus to add maps and spawning is a miniature war with muscle memory
Also UI overlapping! In the GC menu and from the killfeed!
Odd pitch issues with victory music and BF1's loading screen beeps, why do this?
Awful font, it looks like the most obese font they could nab for free, why was the console font not suitable? or even just the old PC one?
No starfighter control inversion, a lot of people agree this makes space unplayable, epic
No AI heroes from console, they took the UI of console, did the bare minimum to make it work for PC players, and then didn't incorporate fun elements of consoles like the improved Kashyyyk water or the AI heroes
Unnecessary changes to DLC heroes, Asajj's starblades don't bounce because of all the OP things in this game that required tuning that was the most important thing, trust me.
Audio cuts out in hero assault maps, did anyone even fucking playtest this? How are there like 15 QA testers listed in the credits when the game launches like this?
H D R E V E R Y W H E R E, PC already had lighting issues where everything looked kinda washed out and overly bright, this is so much worse, all the moody areas are now fully bright and it's hideous.
Jango's pistol audio doesn't play on any new hero assault map, re: did anyone playtest this?
First person in the SBD reveals rather interestingly the second hand, but why is it there? Why did they not remove it? Did anyone even notice this?
When crouching and moving directionally, on PC this activates a roll just like console, why did they not make this behaviour platform dependent? Unbind your dedicated roll button, it doesn't matter anymore
Hero assault AI in general is a tragedy, on the Death Star the AI either mindlessly suicides into the death barriers or gets stuck in the firing control room, I know alternative gamemode ai sucks but this is another level
For hero assault hero damage values are usually buffed, kit fisto and asajj ventress's are not, why not?
Got a War Hero medal before Endurance somehow, but only just then received the achievement for getting my first Endurance medal. Then I finally proc Endurance and get the Veteran Endurance achievement. Huh?
Rhen Var Citadel isn't the DLC version, it's the BF1 version. The textures and lighting and map props aren't like how they are in the DLC.
There are so many more issues with this release than documented here, this release is a travesty and Aspyr will likely dump this game's support after a week. I won't be surprised if only a 1/6th of the game's issues get fixed before Aspyr realises this is a lost cause and we're left with a $30 turd in our libraries.
Waited 3 weeks to have this crap on my computer, 10/10 will play anyway due to sunk cost fallacy.