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Thursday, December 28, 2023 11:53:52 AM

Sprawl Review (Zazquatch)


TL;DR:
If you like Titanfall or Quake, this is a love-letter for you. Once you get the hang of the movement you'll instantly be reminded of Titanfall or Quake in a very good way. The parkouring really sets this apart from other retro-shooters. In all other aspects, this is a very basic shooter, the movement and high speed is all that it has going for itself (Exactly what I was searching for lol)
ALSO: This is a very good aim-trainer. Set enemy damage to max, your damage to 0,50 and adrenaline regen to max. Game rewards you for headshots (One-shots grunts). Go for the head while wallruning, jumping, falling and running. Reall try to move and don't just stand there, it will be way more fun than staring at bots in koovaks or target discs in AimLabs.


REVIEW

First off: I don't understand some of the reviews here.
Someone said the level layout is confusing?
Yes, levels are very dark and black, the way forward is always marked with some kind of green/bright light like, you know, every other game? They're almost always linear but sometimes you have to do objectives like keycards so the level becomes a bit more open.
No markers, map or journal. You have to pay attention to what you are being told and are expected to figure stuff out on your own. I personally enjoy it more over modern game design. -
Also someone said the levels weren't designed for wallrun? Plenty of movement opportunities,I had no trouble evading enemies as I got better at the movement.
That said, the game is pretty short. There is only 3 Chapters and they only take like 6 hours to complete. Not enough secrets to reward exploring on playthroughs after you finish the game. Only thing to collect is qr codes (lore), more ammo and armor. No early weapons, extra features (think lego star wars) secret bosses or the like.
Enemies are honestly pretty basic too. Lights, heavies, melee rushers, mechs, floating drones, turrets and bosses.
Their AI is super dumb. Sometimes you can get up to a roof or platform and they won't even try to jump to you even though they have the ability to do so. Leads to them standing there and you can pick them off like a shooting-gallery.
Sadly ach phase is pretty similar and they pack no real surprises.
Weapon selection is also satisfying but very basic. Think of quake or unreal tournament. Some of the guns allow "rocket jumps" like the shotgun. Very fun and adds to the movement!
No attachment or skin customizations.
Soundtrack is SUPERB! In all honestly though, I'm a pretty big dnb-head so this is right up my alley! 90% is punchy drum and bass in a 90's fps style.
REVEL - SPIRE This is my favourite track in the game, give it a listen!
The design of the other sounds in the game is run off the mill though. No bad, not good, no issues here.
Game is balanced, none of the levels are impossible no matter the difficulty you choose.
The game heavily rewards headshots or hitting enemy-weakpoints. The pistol one-shots grunts heads and 2-3 shots for heavier enemies even when set to hard difficulty. In comparison it takes like 5 body-shots for a grunt to go down and they won't drop health/ammo-pickups when killed. Some enemies have no weakpoint so you are expected to use the right weapon for the right enemy. SMG and Pistol won't really scratch mechs but minigun, grenade launcher and rocket launcher work very well.
There is also a slow-mo mechanic where you can hold a button (right mouse by default) to slow down time and highlight weakpoints and objectives. There is a bar in the middle and it drains as you use it. Enemies drop refills.
Personally not a huge fan of it and how every singleplayer-FPS nowadays has one somehow. To me it feels like cheating and I never use it.
All in all a good, kinda mediocre game. For 7€ on sale it was a no-brainer. Even for the standard 14€ it's a pretty good deal. Wish there was a level editor or extra levels beside horde mode though :(