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cover-Soulstone Survivors

13 Mart 2025 Perşembe 04:30:20

Soulstone Survivors İnceleme (Pete z Ameryki)

I'm a bit concerned that this game is massively wasting its potential. Most of the updates we receive every few months are either new characters or balance tweaks for existing ones. Right now, the only thing we can really do is test new characters (you can level a character to over 100 within an hour, which means players end up just being testers for new skills).
Another issue is the blacksmith. At the moment, the rarest materials in the game are actually the common ones. It doesn't matter if they drop more frequently if the proportions at the blacksmith are such that the only materials you’re missing are common materials.
Additionally, there are only a few maps, and they hardly differ from each other, which eventually makes the game feel boring. The game lacks a clear goal that gives players a sense of progress and motivates them to keep playing.
This game really has huge potential, and I don’t understand why, in update discussions, players are excited only about adding new characters—when, in reality, the game has nothing else to offer. Don't get me wrong; the game is fun to play, but I can’t stand this wasted potential. With a few simple changes, the enjoyment of the game could easily be extended for tens of hours.
One example for future development:
New Maps: Add a new map that offers more than just an empty square. Create a more complex environment where the player has to pay attention to how they move rather than mindlessly running around. For instance, map #2 could be designed so that the layout or walls change periodically.
Weapon Enchantment System: Introduce a new material that can only be obtained on more challenging maps, which allows the blacksmith to enchant weapons. This would give players a tangible goal and a way to improve their build. For example, each weapon could have two enchant slots—with the possibility of adding more slots every few levels when upgraded at the blacksmith. When enchanting a weapon with this new material, players could roll for bonuses (e.g., +1–10 health, +1–5% poison damage, +1–10% area damage) with variable ranges, encouraging them to grind and continue playing to enhance their builds around their favorite skills.