logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Songs of Conquest

Tuesday, May 20, 2025 12:47:20 PM

Songs of Conquest Review (Jorgas)

So I used to have a positive review for this game, and my gameplay time is actually x10 the time steam displays from offline mode on another device. However, the developer went nuts over the massive loss of players, and increased the price x2 and all the DLC prices (x3-5) went up for even more.

The DLC pricing is even more toxic then paradox interactives abuse of their customers today, if you look at the pricing the DLCs are now 45-46 euros,
When you release a game, that has very mediocre game play, graphics, game systems and well everything is just very generic and mediocre there is nothing that really stands out as "wow gud game" - It's just a very mediocre product, and with some things *never* being fixed and developers are ignoring the players with their complaints
The game is bleeding players, after big patches some come back, but the concurrent players that's still playing is down by slightly over 50% to 500-600 -> https://imgur.com/sgXstpu
So players ditching the developers and not buying the DLCs, the developers solution, shock increase the price of the base game and the DLCs to insane values for the remaining players in extra taxes to make up for that 50% of player loss. Instead of fixing anything in a attempt to recover the costs of the lack of player # that is simply sick of the developers douchbaggery.
If you still intent to buy this game, you can pick up the game itself and the DLCs at about 75-85% off from legit key retailers that bought hundreds or thousands of copies before the massive toxic price hike on steam by the developer and still sell it at that normal price. It is not worth the new price at all.

If you're wondering about bugs, issues and how they are ignored by the developer:
Just check out their own bug reports forum, that has basically 0 developer interaction with the reports and all kinds of issues. The worst one is the multiplayer instability issue that's been unaddressed since release day, and that's supposed to be one of the biggest selling points of the game! Cross platform, yadda yadda yadda excuses excuses and gaslighting!
https://steamcommunity.com/app/867210/discussions/2/

No modding support at all, Limited game settings, Scripted linear stories where you somewhat have to build the 'heroes' in specific ways to counter the scripted enemy heroes, etc etc etc
Toxic un-moderated forum fans that have no problems or issues with making personal attacks on anyone that says anything negative about the game that the developers in their self moderated steam forums wont punish users that break the ToS of steam, they don't seem to have any issues with allowing these attacks on steam users since it's all good for them to have toxic fans silencing users that say/point out bad things with the game. It's a win/win for them.

Update to developer response 17/06/2025
Reducing price increase from 460% to 266% as a user pointed out in your announcement is still toxic and very abusive, when your game hit 44% on the 30 day ratings I assume your sales pretty much just vanished, which made you revert a part of your increase however I don't think those claimed 500000 wish-listers will run and buy the game, wish-listing can be interpreted in so many ways, I myself have several hundred of games wish-listed.
According to steamhub there are 93,102 followers (people that bought and are following to waiting to buy also).

Regarding bleeding players, we can all see from the steam API/Steamdb that steam shares with us, in the last 30 days you've lost another 17.3% players -> https://imgur.com/avlQ2TZ
(if steam blocks this link also go to your web browser and type in "songs of conquest steam stats" - Use the steamDB .info link , anyone is free to interpret that anyway they want. We'll see how many players return when the next dlc/big-patch hits if it follows the usual pattern for this game, around 200 will come back at that time and the current loss from the last big release is 707 out of 1199

Regarding QnA if your QnA person really do exist, they are not doing a very good job, or they would've told you once every week online play is still a disaster and does not work, and this and that bug/issue is still also being reported over and over and is still not fixed, and if a real hired QnA exists they really should reply to people in the steam forums even if it's just a "I've forwarded the issue to the developers" or asking for additional information. You know, doing the bare-minimum - Which is obviously not being done.

With modding support I have no problem admitting I was wrong, what I should have written was
"No steam workshop support at all" instead of "no modding support whatever I wrote"
If I buy a game on steam, I don't want to get a third party site for mods such as the .io site. If you do not want to support the platform where you sell your game on, then I do not want to support you. It's as easy as that.
Regarding the toxicity in the forums, you claim to have mods just like the QnA yet they never seem to enforce the ToS of steam and allows toxicity to breed and this is what new potential players see as they check out a game just now when I checked out the latest posts after you posted here 3rd world countries are ridiculed for being *poor* and that post has been up for 2 almost 3 days? - In the one active thread of the 4 active threads in the general forum.
All you have to do is check once a day, for less then 5 minutes for those massive amount of *four* active threads -> https://imgur.com/muG1wC3
You use mods with a s on the end plural that implies more then 1, if you have several mods (and a QnA worker) that cannot even check 4 threads a day for less then 5 minutes and write "Be civil and constructive or I will hand out warnings and lock this thread"
If we look at the pattern of new threads it's 1-2 or 3 new threads on average it's not like its a steam forum that has 10-50-100 new threads everyday as some very popular games do have.
-> https://imgur.com/LPKbeST

If you actually do pay these people money for their "services", I completely do understand why your company has a cash issue, support staff is supposed to support for a higher quality product and generate a high quality product that generates in return a higher-loyalty base customer that will pay that extra for your product, this is not the case for SoC.
If you cannot even manage to get your mods to check for 5 minutes on steam once a day how do you think the result for you on "PC, Mac, iOS, Android, PS5, Xbox and soon Switch (we also sell the game on Steam, Epic, GOG, Humble store, etc for PC" will be?
Regarding discord, I've had it since 2016, however I have no interest in going on a 3rd party application (yet again, sigh) for a product that I bought on steam. And I actually like the ToS and the code of conduct on steam, and that steam can over rule developers on bans and such in the developers steam forums when developers are being abusive and toxic against steam users so for steam users the steam forum is a way of users to protect ourselves against toxic developers.
I wish you luck with your game it was like I said a fairly decent, average game with nothing special that I could play on my laptop when I was away from home that used to have a fair price for a mediocre product.
But I seriously doubt I will ever own more of your products or any of your DLCs unless they come in a humble bundle when I am buying something else and get them as a part of the package.
I did however go and insta buy Kleis DLCs for Oxygen not included, because I think their product is great, their steam workshop for modding is great, their games that I like are great. //I just don't like their EULA or Data mining or like I said third party applications like discord being forced on users by developers, so I do not allow them to data mine me and I am not on their discord but I still spend money on all that they release,because they simply do great games.