Soma Review ([aka]bomb)
As I have not played any of the games from the Amnesia series, SOMA was my first experience with this kind of game. Being part of the Steam Winter Sale of 2024, and having many reviews praising it, I decided to give the game a shot. I can say that it's one of the most unique and immersive first-person games I've ever played. At less than 5 euro at the time of writing, it's practically a steal.
Before I get into the contents of the game: I played this game on Linux, and there is a native version of the game available. However, running through Proton doesn't seem to cause any issues. In fact, the game is - mostly, barring some rare audio/video de-synchs - a very smooth experience. Often I didn't even notice when the game needs to load something. I played through Proton simply because the Gamma adjustment didn't work for some reason natively. But, in any case...
For me, it all started with the many ways that you can interact with the physical world of this game. You don't just press E to make things work -- you pull levers, you turn valves, you grab cables by the plugs and make connections. Nothing too complicated, of course, but it was just enough to keep me engaged. Interacting with the world in meaningful ways was a core mechanic that I had plenty of time getting used to, and, being a fan of games like Half-Life 2 that give you access to some sort of simulation of physics, I became quite fond of it. Do keep in mind, however, that this is a horror game, and there is meaning to being able to do all this.
You are not the most powerful being throughout the game. It's far from being the weakest, but other things that you will have to encounter will keep your bravery in check. Performing any action takes time, and you do not have an unlimited amount of it if something else is patrolling for anything that's alive, and you are a potential subject. I chose to avoid unpleasant encounters, and I've learned that this means I will have to plan ahead quite thoroughly. If you want to live, you'll have to think, too.
One of my favorite Big Brain Moments™ in the game, I think, was in a section where there is a creature which would undoubtedly end you if it spotted you. Most of the game has doors operated by buttons, and yet somehow most things are able to just open them, so you're not able to lock anything in. However, in that part of the game, you were able to lock doors completely (which also closed them), which meant that you could theoretically trap something. With some careful timing, I lured the thing to a door that was outside of the room used to control the door locks, and, as it entered the unlocked room, I locked the doors, trapping it inside. That felt pretty good.
Besides the gameplay... the story that the game tells was thought-provoking, for me. It challenged my views of how I perceive life, in myself and others. That is... how would I treat consciousness if the world told me directly that it's something that manifests on a physical level, and is not the work of a force that I can't begin to comprehend? What if one consciousness could be replicated? What if I was that consciousness?
The game put me as judge, jury and executioner of seemingly alive beings. I've not counted how many. But could I ever judge those who are not myself fairly? Is it fair if someone dies by their own choice, even if others depend on them, directly or indirectly, and I am the one to allow this? Is it fair if someone dies despite their own choice, if their continued existence would surely be full of pain and suffering, and I am their executioner?
I did not expect to ask these questions. SOMA made me consider them.