Slime Rancher Review (Aoi)
Slime Rancher is a relaxing farming game where you go about getting your resources through slimes. To gather resources from slimes, you have to get the specific favorite food that the given type of slime likes. The game allows you to build various structures including farms and cage structures to keep your slimes in. Later on the game you can also get unique upgrades and items which help keep your slimes docile. Added on top of that is a system which allows you to combine 2 types of slime into one that gives resources from both of its types and carries over favorite foods from both slimes. When you feed a slime a favorite food they give double drops. In this case you get 2x2 for drops.
The game has a small open world with collectibles and upgrades to be found about. Visually it's got a stylized cartoony look. It goes for a different set of environments that you'd expect in an open world game. You have a desert area, a jungle area, a volcanoey fire area, a crystal caves area and the starter area which is a mesa biome place. The environments have enough variety that they aren't too tiresome to look at. The game also has collectibles that give you unlockable upgrades and resources to find. It's a bit vague where they are and I wish the game marked resources that you've already discovered. In the later areas where there's 19+ collectibles to find in more complex locations, this gets very annoying. Each area also has a few hidden large slimes. Feeding them the food they want will grant you different rewards which help you progress the game.
There is a basic quest system in place and there are different locations for you to explore. When you do things in the game and let time pass, you'll receive emails from various characters. The quest system is like a noticeboard for quests. You go to a computer where characters will request you to gather some resources for them. Some characters will allow you to visit their own ranches if you complete quests for them. If you progress their quests you get more backstory on who they are and gather unique upgrades and extra locations to build farming and slime buildings. All character interactions are done through a computer with a character portrait being the given person you're doing a quest for.
The game has various unlockable buildings, decorations and upgrades for you to unlock. Things like speed upgrades, stamina upgrades, being able to carry more items in your inventory. The game also has a jetpack which you can use to hover and gain some height to reach unique areas. The buildings you can make are restricted to only your farm or the farms of quest characters after you've completed their storyline. Buildings are for farming slimes, food and storage. The decoration system works a bit differently. There are decorational items that are just for looks. Then there are decorational items that serve a purpose. Drones can be set to gather and place resources at specific points, teleporters can be used so you can go between 2 points. There are resource stations which allow you to conveniently sell or store items when you're not at your ranch. There are different resoruce gathering buildings which will catch different resources depending on the location. The way the decorational system works is that you have preset locations where you can palce them all over the map. Usually a location will allow you to place at least 2 or 3 decorational items.
This is the overall mechanical overview of the game. The game should have around 30 hours of gamepaly focused on progressing the game. After that, the game can get a bit boring. Compared to games that are more similar to Harvest Moon, don't expect to be spending hundreds of hours into this game. Personally, I got this game during a sale so I'm very happy with it. The game is extremely cute and the gameplay loop is fun enough that it makes you keep pushing ahead. I recommend this game personally.