Skullgirls: 2nd Encore Review (Sylvester Ink)
Skullgirls is a well made game, and I appreciate the Linux support, which is all to rare in fighting games. The art and aesthetic are quite nice, and the music is unique.
However, the recent changes that have been made to the game, most notably removing content that players have paid for, is disappointing to say the least. This game has had the content in question for nearly a decade, and yet now is the time to go back and remove it? It's not like the changes will draw new customers, just alienate old ones. And that's the sad truth. It's not being done for the benefit of players, but for pushing an agenda that was never a part of the game in the first place.
This goes on to be an even larger philosophical issue when it comes to purchasing a game and owning it. In the old days, when you bought a game it was complete, and devs couldn't change it without issuing a new release. Now games can be updated at a whim, and so the players put the trust on the developer that they will maintain the game that the player purchased. Sure there may be balance updates, but those are generally welcome, as they are done through community guidance. There may be new content, which is fine because it keeps the community engaged. But removing content is a betrayal of that trust the players put in the developer.
As such, I won't be buying any future games from this developer, as I've lost trust in them as a customer. (If they ever put out a new game. It seems like the talent that's been creating the games has moved on to other projects...)