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cover-Skull Island: Rise of Kong

Tuesday, August 20, 2024 5:13:03 AM

Skull Island: Rise of Kong Review (DUNCAN DONUTS)

This game is an atrocity.
Gameplay
What gameplay? All you do is run around valleys that look the exact same with no clear objective in mind. "Level design" looks like it was made by someone randomly generating terrain in a 3D modeling program then exporting it to Unreal Engine with no regards to how it plays. There is a system that shows you points of interest if you roar, but the points lead to nowhere. I appreciate the help, assholes.
There are collectibles, but the one I grabbed, a statue of King Kong despite it looking nothing like him when I saw it, did nothing. Are these a half-assed attempt at encouraging the player to explore? Because, if so, they suck.
Combat
Combat is horrendous. King fucking Kong does jack and shit for damage, turning a fight against simple fodder into a chore. Meanwhile, enemies take respectable chunks out of your health bar and frequently gang up on you. This means that you will see the mighty King Kong frequently get his ass handed to him by small dinosaurs the size of a dog, or worse, crabs. Yes, crabs are a serious threat to King Kong.
The game has a rage mode you can activate in order to increase the amount of damage Kong can do to enemies. But, there's a very special "twist" for it: the animation to start this mode is long and you can still be damaged while the animation plays. You can cancel the animation, but the powerup won't pop. This makes what should've been an effective powerup a liability. Who greenlit this moronic idea?
Enemies do not indicate if they're taking damage, so combat feels like Kong randomly slapping animals until they decide to fall down and not get back up. Maybe they're as bored of this game as I was and figured they're better off going to sleep than being in such an awful video game.
You gain nothing from fighting enemies despite how long it takes to kill them, so your best chance at surviving (not winning) is to run from every encounter. Running like a pansy is exactly what I don't expect from a King Kong game, but the developers decided to be rebels and do it anyways.
There is an execution system in the game but it only works on larger enemies and it's a coin flip if Kong will actually do them. Thanks, Kong. Glad you care about killing enemies as much as the devs cared about making this game.
There is some sort of skill system in place, but I have no idea how to unlock skill points. It would've been nice to have the ability to do decent damage to enemies not locked being a skill tree, but that was too much effort for the devs.
Graphics
Normally I don't review graphics, but this game's visuals are so awful they deserve it. The game looks like a budget Xbox 360 console game made very early in the console's lifespan despite being released in 2023. All of the game's materials look cheaply made and have this nasty glossy effect on them.
There are clear graphical errors, like textures without clear transitions between them and a visible black outline showing where water starts. It's like someone mixed visual issues you'd see in a bad video game mod made in the mid 2000s and a shovelware game from the same time period.
King Kong and the enemies appear to made out of plastic for some reason, with Kong himself having some of the worst fur I've had the displeasure of seeing in a video game. I swear I saw the lower eyelid on Kong's right eye jutting up for some reason as well.
Do not buy this game, period. Even as someone that enjoys going through bad games, I found myself hating every second of this. I would much rather go through inept turds like 2024's stinker of the year, Phantom Fury, than spend another moment trying to play this pitiful excuse for a video game. It is the definition of boredom and unfun design, all made by developers that clearly didn't give half a shit about what they were making.