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Thursday, February 22, 2024 10:11:59 PM

Silent Hope Review (Beefyrulz)

Not outright terrible, but horrifically overpriced for what it is.
The gameplay loop itself is simple enough, and I have no problems with that.
Enter dungeon, fight monsters, collect materials and blueprints, exit dungeon, craft and upgrade gear, rinse, repeat.
The problem however is that for however simple the gameplay loop is, the actual gameplay itself is equally as simple.
Just spam attack until things die, occasionally use a skill, dodge sometimes. Really it's just not satisfying to play.
And to be clear, I'm really not being reductive about the gameplay itself.
On top of the combat being just generally quite uninteresting and unsatisfying, it isn't helped by the fact that it's also a little bit clunky. Not horribly clunky, but just enough to detract from what precious little enjoyment there could have been in the first place. To give the game credit though, the combat is functional at least.
The crafting is pretty lackluster as well. Not that crafting can really be super engaging to begin with, but particularly with regards to having to refine materials for creating new gear, it's just a bit redundant.
The added step to refine materials feels entirely pointless and designed exclusively for the purpose of wasting a players time. It's not even as though these refined resources require various types of other resources. It's just a single resource getting condensed down into fewer 'refined' resources for no reason other than bloat. Which this wouldn't even be so bad if it didn't have an arbitrary time gate on it like it was some sort of mobile game.
Then there's actual progression which started out okay but rapidly became more and more of a slough. In my relatively short time with the game, I only got down to the third 'world', the snow area. But in my short time I noticed a sharp decline in better gear. From the first area dropping legendaries left and right, to the third area barely even giving common gear. A distasteful pattern that I have no reason to believe won't carry on through the rest of the game. Suffice to say upgrading gear became more of a chore, if even at all possible.
Without getting too into any of the other nitty gritty qualms I have with the game and its design, I think I've given this game enough time to tell that it's not something I plan to come back to any time soon.
Bottom line is it's just not that fun and far to expensive for what little fun you could realistically have with the game.