Save Koch Review (Commiesrock)
As others have said, interesting idea, but poorly executed.
The game is supposed to be an exciting, fast-paced cobbling together of clues to figure out who's targeting you, and eliminate them first. The problem is that there's practically no communication or feedback to the player on their decisions. It ends up being so incomprehensible that it looks like things are happening randomly, even though I'm sure they're not.
For example, in my 2nd game, Mold events were all over the place. So I figure "Oh, ok, Mold is in a weird power struggle with itself, taking everyone else down in the crossfire". Thankfully I don't pull the trigger because out of nowhere Lisko gets everyone to riot against me, despite giving me a favorable "interview" just days ago? Then strangely I can't assault her until later for no explained reason. Her clues went from "Has my number, annoying the police" to "Attacking my stronghold". I did a ton of events and NOTHING pointed to her. I even did hacking with Fungus and got nothing. I talked to multiple people, and....nothing. Hilariously enough I not only won a game where I was wrong. I won a game where I had no idea what was going on, neutralized someone who wasn't a mole, and basically sat around for 7 days. That shouldn't be possible.
My last complaint, if you stuck around this long, is again harping on how this game deliberately keeps you in the dark on everything. There's a very brief sound when the tv turns on, which honestly I was never able to tell if it was that or a sound for finding a clue or a new mission. There's no sound, just subtitles, so if you go into ANY menu you can't tell what's happening, but if you sit there you're wasting extremely valuable time. You've apparently worked with your agents for years, but your relation and their background aren't explained at all. This leads to events happening that you just won't understand. Some megacity on Venus is burning and crashing into the ocean? What happened? Is that us? Where are we anyway?...Some traitor fleet is demanding a planet? Who are they? Why do I care? How does this affect the plot? Who the hell are the Press Corp and why are they apparently bad during this broadcast??? Mold is getting burned alive and begging for help? Why should I? What happened because I said no? The game just moves right along and doesn't care to explain anything happening to you. It's cool you have all these characters and a universe and moving pieces, but if you don't bother to make it clear to the player what's happening, then they'll just flail a bit and move on.
Not because they aren't good enough to win, but because they aren't invested in what they're doing. And that's exactly why I can't recommend this, and will be refunding.