Sam & Max: The Devil's Playhouse Review (HotWater250)
At last, we have reached the conclusion. After about three years of development, the third and final season of Telltale's Sam & Max series has arrived, lovingly remastered for modern systems. This new season will take the titular duo through five spine-chilling episodes as they uncover the hidden potential of Max's psychic powers, all whilst trying to stop anyone who's trying to get their hands on it.
Despite being built different from the previous two seasons, this game is still a point-and-click adventure game at heart. Even if you've only played the original Devil's Playhouse, you will feel right at home with the control scheme, as it was the basis for all the other remasters' control schemes at that point. A mouse/touchscreen only playthrough similar to the iPad version of Episode 1 is very much possible here.
The graphics have gotten a makeover to be more inline with the artstyle established in the previous remasters, and while some of the grunge of the original is lost, in many areas, it can still be felt whilst still conforming to the new artstyle; in other words, a nice balance has been struck here between old and new. This season is also yet another showcase of the new lighting and models which give more life to the game than it already had to begin with.
With how good the original game already was as well as being released at a later point in Telltale's life, there isn't much that Skunkape Games changed in terms of presentation, aside from some camera angle and animation changes. Most of what you will see here will feel familiar to you if you've played the original aside from the improved lip sync and general animations in certain places. The game, after all was released in 2010, where Telltale had a period of experimenting with licensed games before settling on their greatest hit in 2012, The Walking Dead. Even before then, Telltale's games have received noticeable leaps in quality compared to what they would release a few years back, so even if not a lot was changed for this remaster, not a lot really needed to change. I haven't noticed many new music pieces in this remaster either, although the original was already highly varied with it's soundtrack to begin with, and with this remaster, I'm certain an official soundtrack release will finally happen.
And before I forget to mention it, Skunkape Games have found a way to get the Nutri-Specs implemented into every version of the remaster, finally free from PS3 exclusivity. There are guides for obtaining this special toy, but I'll let you find that out for yourself.
The writing it the craziest you will see in a Sam & Max game yet, as the stakes get higher with each episode and the balance of the world hangs with one lagomorph to keep it steady. The jokes can be even crueller and the lore of the world is expanded farther than you could ever expect for a Sam & Max title. As far as I know, every piece of dialogue is retained in this remaster, with no rewrites or voice actor changes to be heard of. There was even a joke that I swore Skunkape Games would've censored but they didn't. The Banang joke comes back and even the TF2 easter egg from the original makes a return.
Overall, I was so glad that I revisited a classic and one of my favourite games that Telltale has ever released. Whilst not much outside of graphics and overall stability have been changed, it is still a version of the game worthy for a first playthrough. Even if you choose to play the original game, you can't go wrong with it, but the remaster will be more inline with the recent releases if unity and familiarity are what you are after. With all that said, this remaster has definitely been worth the wait, and I can't thank Skunkape Games enough for preserving an important franchise to Telltale's history.