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Tuesday, May 7, 2024 12:41:45 AM

S.T.A.L.K.E.R.: Shadow of Chernobyl Review (AymericTheNightmare)

S.T.A.L.K.E.R. Shadow Of Chernobyl is developed by GSC Game World and released in 2007.
It is a mix of FPS, RPG and Survival, in an open world.
In 2006, a second explosion of unknown origin occurred at the Chernobyl nuclear power plant.
It was of such magnitude that almost everything around it was reduced to ruins.
Worse still, this produced curious meteorological disturbances, and the appearance of unexplained phenomena...
The plot takes place in 2012. While driving his truck during a powerful storm, the driver is struck by lightning.
Unconscious and amnesiac, his only distinctive element is his "S.T.A.L.K.E.R." tattoo. and a PDA that reads "Kill The Strelok".
So nicknamed "Marked One" by the people who saved him, the anonymous Stalker hopes to gradually recover his memory.
It's with this idea in mind that he sets off in search of different missions for different factions in the Zone...
The Exclusion Zone between Chernobyl and Pripyat is your field of action.
It is a gigantic, sinister and desolate open world, intersected by several distinct regions (Yantar, Dark Valley, Agroprom, Pripyat, Chernobyl, etc.), requiring a short loading time, a bit like Vampire The Masquerade Bloodlines or Postal 2. The terrible cataclysmic events have transformed these once prosperous towns and villages into veritable fields of ruins, littered with destroyed buildings, rusty vehicles left abandoned, and corpses of all kinds. This dismal environment is however not devoid of life, a lot of Stalkers from various factions (Duty, Freedom, Loners...) live there despite everything, fighting against Bandits, Soldiers, equally Mutants, and even Zombies…
"Anomalies" dot the terrain, these are strange energetic phenomena presenting an electrical, incendiary, explosive or even gravitational danger…
They are found almost everywhere in the Zone, and although they are sometimes difficult to identify,
hearing your Geiger counter panicking will be enough to alert you to the surrounding threat.
The weather is hardly more reassuring, it is often even terrible, because the region is regularly hit by torrential rains and terrible storms, day and night. Not to mention all the strange and inexplicable sound effects, as well as the sinister screams and growls you'll have to endure...
Surviving in the Zone is not an easy thing, you will have to explore the most dangerous areas in order to complete many varied missions,
such as freeing a place from any hostile presence, killing specific targets, stealing and delivering secret documents, find artifacts...
This is why you must prepare yourself as best as possible before leaving on a mission, and make the best use of what you have.
Health is obviously the most important thing, so make sure you have medikits, anti-radiation medications, bandages, food, etc.
The PDA is very useful, since it allows you to view the Zone map, your mission objectives, as well as various information about the world around you.
You will have to collect, buy, or trade the equipment and supplies necessary for your journey around the power plant.
You must obtain weapons and ammunition to face all the threats present in these wastelands.
The armament is also plethoric: Pistols (Desert Eagle, Makarov, and more), SMGs (MP5), Assault Rifles (AK, G36, Groza, AS VAL...), Sniper Rifles (VSS Vintorez, Dragunov), Rocket Launchers, Experimental Weapons (Gauss Rifle), etc.
You can only use two weapons at a time: a Pistol in the first slot, you choose any weapon in the second.
You can also equip up to five artifacts at the same time in the third slot of your inventory.
These strange items grant beneficial supernatural properties, such as increasing your health, improving your stamina, strengthening your resistance to radiation, making your bullets more armor-piercing, reducing bleeding from wounds, etc.
Some artifacts are very widespread and therefore little sought after, while the rarest can be bought at a high price from savvy Stalkers and Merchants...
But don't expect to carry all this gear with you, your inventory is limited to 50kg, a weight that you can slightly exceed to the detriment of your speed.
However, be careful not to overload it, if you reach 60kg you simply won't be able to move!
You can carry a little more if you have the Exoskeleton, the best of the many protective suits available.
Knowing all this, think carefully when organizing your inventory…
Consider getting rid of weapon ammunition that is incompatible with those you use, sell your unnecessary equipment, etc.
Prioritizing the equipment strictly necessary for your survival is a golden rule of the perfect Stalker.
S.T.A.L.K.E.R. is a fairly austere and particularly demanding game, old-fashioned and even rustic, of which only hardcore gamers would be able to benefit from its full potential.
We are very far from a casual and mainstream, cinematic and spectacular FPS.
The difficulty is sometimes unbalanced, the combat is slow, requires tactics and patience, a bit like in the first Far Cry.
The Zone is gigantic, and every trip is done on foot, there are no vehicles or fast travel.
The weapons are mostly weak and imprecise (especially in automatic mode), they can jam randomly during shootouts, and even get damaged if you use them a lot.
The enemies are clever, very precise and do a lot of damage.
If you run too much, you will slow down due to fatigue, and if you persist, you won't even be able to walk long enough to catch your breath!
But all these are absolutely not flaws, they are even qualities which give it an authentic charm,
it's a game made by enthusiasts for enthusiasts, who have the desire to engage in a great game in every sense of the word.
This is an unmissable game for FPS veterans, to buy without any hesitation.