Ryse: Son of Rome Review (kagyol)
Usability/Playability
For someone who is experiencing the game for the first time, the key combinations you use in the game are quite simple. In addition, the game has created combat scenes where you can use the keys one by one at the initial stage, and in this way teaches the player the keys and gameplay. However, its use during combat may seem a little complicated. Because while you are fighting with an enemy soldier, suddenly someone else attacks you from the side, and at this time you need to make a sudden reaction and throw a block. If you are very familiar with such games, it may be easy to make this move. After playing the game for a few hours, you can catch up with the dynamics and speed of the game. This problem can only bother you for the first few hours.
I have encountered errors in the game several times, and these errors have mostly been the kind that slow down the progress of the game, and sometimes completely stop it. However, due to the fact that the game's checkpoint system is tight and continuous, starting a little behind when you have a problem does not create a big problem for you. After the key combinations grasp the game, they gain more meaning with combos and gameplay styles.
I did not suffer from any shortcomings in the game in terms of gameplay, and the actions I performed in the game, of course, had a reason. At this point, the mechanics and gameplay basics of the game work quite harmoniously with each other, and these features seem to be connected to the game's story. You are fighting with mechanics that match the theme, and as described in the story, your character has characteristics that are strong at certain points. Combos reflected by the mechanics you experience while killing a number of enemies are one of the most important things that will allow you to play the game with pleasure.
Narrative/Story
I won't say anything about the story. You should play the game and experience the story.
What about narrative?
Game features small historical vignettes and flashbacks that give context and background information on the game's people and events. This feature drives you into the game and you don’t even feel that you are out of the game progress.
Fun/Enjoyment
As someone who likes this kind of games, I really enjoyed the overall progress of the game. The theme of the game fits in perfectly with its progression. The exciting atmosphere in which the cutscenes immerse the player is a great for you to experience an enjoyable adventure. I loved the execution scenes in the game apart from the combat. There are many different animation styles in which you can kill enemy troops, and these animations vary depending on the situation and shape of the location you are fighting. For example, when you fight in a high place, you can kick your enemy down by kicking, or if there are more than one enemy around you, you can kill them in a combo in twos. This feature has added color to the game.
The progress of the story was very pleasant. Especially during the gameplay of the game, it is quite good for you to experience your character's past storylines and experience what he has experienced in the past once again. In addition, the game allows you to use some equipment used to defend the castle during battles. You are not experiencing a one-level combat just by fighting with your sword. You can use ballista, pilum etc. This has also been a subtle and stylish feature.
Visual Aesthetics
The world of the game is depicted quite appropriately to its theme. The cities, characters, characters' clothes, weapons equipment, leading battle profiles of the era (Boudica, Marius Titus etc.) have been designed very well. While playing the game, you really experience the Ancient Rome. Definitely, it is necessary to open a separate bracket for architecture as well. The palace life of the period, the places where barbarians lived, the big cities look impressive.
The battlefields that the game leaves you in, give you the atmosphere of chaos and collision quite successfully. Instantly, large pieces of stone thrown around during the battle destroy the surroundings, flaming arrows fly around, and the chaotic nature of the collisions, which will not end without both sides destroying each other, is transmitted to the player in the same way as it should be transferred. In the battle scenes, the image dominated by the game contains dense smoke, fog and darkness.
When you make concerted attacks while fighting enemy troops, your combo number increases and your character's enthusiasm increases as this multiplier increases. As this continues to increase, the screen also brings you into the atmosphere and you can experience an amazing excitement while you are fighting. The game also gives you great camera freedom with special abilities and different execution styles, and the feeling is easily transferred to you when you perform an execution or combo.
Audio Aesthetics
The game, in general, is quite suitable for the theme it represents in terms of sound effects. The sound effects of the characters attacking, getting hit and dying in the battle bring you into the atmosphere of the game quite well. The game contains many cutscenes along the progress, and the voice acting in the cutscenes is amazing. I especially loved the reactions of commanders and soldiers before the war, their cries at the moments of decline or rise they experienced during the war.
While using the special ability of your main character, the sound effects offered by the game provide you with tremendous pleasure. You may want to fill up your special skill bar and use this skill constantly just to experience that atmosphere. Serial sword blows, meanwhile, the sound of the enemies' pain against serial blows is quite good.
Challenges/Difficulty
The game offers you difficulty options before starting. However, there are still many challenging aspects of the game regardless of the degree of difficulty in the game. First of all, while doing the tasks, the game gives you limited help and often asks you to figure out how to do the tasks. After some cutscenes, you see the inscription "find a way to get your soldiers out of here" at the top right and you are looking for ways out. If you don't find it for a long time, of course, the game tells you the way with a small symbol, but it's a very nice and challenging feature to leave you alone at the point of finding the way up to this point.
The support offered to you by the soldiers fighting alongside you in the moments of war in the game is quite limited, and therefore you kill almost all the enemy soldiers on the battlefield. Instead of constantly leaving you between the battles of large armies, the game makes you fight with certain enemy groups independently of your army, thereby giving you the way for your army to reach the battlefield.
Since enemy groups usually contain three or more people, in fact, your environment is often filled with enemies, and while attacking one enemy soldier, you also need to act thinking that the other will attack, and accordingly, you need to throw blocks against attacks. The fact that the game drags you into this kind of combat, of course, increases the challenge factor.
At certain points of the game, you are fighting with some leaders of enemy groups. (Actually, it would be more accurate to call it boss fight.) At these moments, the characters have different abilities from each other, and it becomes quite difficult for you to win just by attacking. At these moments, understanding how the character you are facing attacks first and performing the trio of defense-attack-attack combos according to him provides a healthier gameplay. Of course, with this style, the game also offers the player a quality fight and challenge factor.