Rogue Legacy İnceleme (talkslow4me)
Rating: 4/10 – A Legacy Better Left Behind
While Rogue Legacy 2 is undoubtedly a visual and mechanical improvement over its predecessor, it ultimately collapses under the weight of its own demands. What begins as a promising and charming roguelite quickly devolves into a punishing gauntlet of precision platforming that feels more like a skill test than an actual game.
The first few areas strike a good balance between exploration and challenge, but after the second boss, things take a sharp and frustrating turn. Suddenly, the game expects you to chain together absurd sequences of dashes, jumps, spins, and damage-boosts with pinpoint accuracy—think Celeste but without the tight controls or singular focus.
You’ll find yourself forced to do things like four dashes, three mid-air maneuvers, hit an enemy mid-flight just to reset your jump, and then repeat that entire ballet 30 more times to reach a chest or complete a challenge room. One mistake, and you’re back to square one.
What once felt like a quirky, death-has-consequences RPG becomes a platforming purgatory. It stops being about exploration or growth and turns into an exhausting trial-and-error simulator. If you’re here for fluid combat, progression, or world-building, be prepared to be derailed by a skill curve that spikes into the stratosphere.
It’s a shame, because Rogue Legacy 2 has so much going for it. But all of its charm gets buried under a design philosophy that mistakes complexity for depth and punishment for challenge.