logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Road Redemption

Friday, May 23, 2025 6:38:16 AM

Road Redemption Review (Wandering Cavalry)


Last Ride? The Best Exisiting Road Rash’s “Spiritual Sequel”

7.5/10
Opening
For gamers of the millennium, Road Rash, a 1991 game, undoubtedly carries countless memories. Combining action and racing, two seemingly unrelated elements, Road Rash brings players unimaginable fun. Unfortunately, after the release of the last work in the series, Road Rash: Jailbreak, in 2000, this classic series, which is of great importance to players, seems to have been forgotten by Electronic Arts. After the release of two spiritual sequels to Road Rash in 2017-Road Redemption and Road Rage, similar games completely disappeared from the market. As the most outstanding spiritual sequel, Road Redemption further expands the gameplay, but there are still plenty of shortcomings.
Strength 
The player in Road Redemption needs to drive motorcycles to speed in various scenes ranging from roads, ice fields, and high-rise buildings to ruins. The only difference from racing games including Road Rash is that players can, and are even encouraged to kill their opponents to maintain their advantage permanently. In addition to racing opponents, various hostile opponents, police, and friendly forces will join the battle. A variety of weapons such as sticks, swords, guns, grappling hooks, explosives, grenades, and a variety of scene mechanisms, would also make this illegal road race even more chaotic. Characters with different skills in each game all have their own abilities and can bring a new gaming experience for players. The standout heavy metal rock style soundtrack also adds more passion to the exciting racing and slashing.
Weakness 
The campaign mode of Road Redemption consists of a light plot, roguelike, and many repetitive levels. Once you die, you will have to start from scratch. The plot is exceptionally old-fashioned and boring, and the core roguelike content does not provide players with diverse plastic gameplay but instead focuses on the acquisition and recovery of in-game resources, which cannot support players' long-term play. Most of the enemies in the game have a strong desire to attack the player and will constantly try to cut off and interfere. Players will need to balance fighting and even aiming and shooting while driving at high speed. In addition, the driving feel of the vehicles in Road Redemption is not very good, which poses a barrier to entry for new players. Enemies in a race will always gain some wake acceleration when they are at a disadvantage, and this is often enough to catch up to the player, making the racing strategy of killing the opponent often more advantageous.
The actual modeling and scenes of the game seem a bit rough nowadays, especially compared with the trailer. The seemingly diverse scenes are essentially the same, and the enemy types and even the in-game upgrade options are quite narrow. There are also many bugs in Road Redemption in the collision volume judgment between characters and scenes, it is easy for players to get stuck in some scenes that seem to have no obstacles. After completing the campaign mode, Campaign+ and Campaign++ merely add more levels, increase the enemy's health and desire to attack, and make the scene more chaotic, which effectively makes it challenging to bring refreshments to players. Aside from discounts, Road Redemption has always had very few players online, which has made the online mode largely unavailable.
Conclusion
Whether in sales, gameplay, or reputation, Road Redemption is far superior to Road Rage, which makes it the well-deserved, most excellent "spiritual sequel" of Road Rash. Despite this, the core of this game is very different from Road Rash. Various weapons fights and mild roguelike game content are the core of Road Redemption, while racing has become an auxiliary means to add fun. This inherent gap may disappoint fans who came here for the spiritual sequel of Road Rash.
Overall, Road Redemption is hard to get started with, and can fully bring fun to players in the initial period. However, its core is highly monotonous, with too high a repetition rate, old-fashioned and boring plots, and a roguelike design that cannot bring freshness, which all doom it to be nothing more than a throwaway game.
Found my review valuable?
Follow my curator to get the latest review push!
Your support is my greatest motivation!