Revhead Review (Oops!)
I can see the heart that went into this game, but in it's current state it leaves a lot to be desired.
The good: if you like cars, this game does indeed feature a few cars. The small selection of vehicles is offset by generous customization options, and I like that most parts are interchangeable between most cars. The freedom to frankenstein a viable build is nice.
The bad: practically everything else. The garage/repair portion of the game offers no actual gameplay, only menu navigation. To repair a customer's car, you pull up a menu that lists the car's parts and their condition, you scroll through the list until you find the part in bad shape, then you click "fix" if it's fixable or you replace it with a part you bought from the newspaper, which itself is just another menu to navigate. There is no actual diagnosis, no challenge, no engaging gameplay whatsoever. This means making money outside of racing is trivial and quite boring--all of the repair jobs feel exactly the same: scroll through a menu and click the fix button.
The on-foot controls and camera are atrocious. Imagine early Resident Evil tank controls, but with terribly slim margins for turning in place and no way to move the camera around the player. It's actually difficult to imagine it being any worse.
But surely a game that bills itself as a "car racing simulation game" would have a strong focus on realistic handling and physics, right? Not here. The cars behave extremely unrealistically; I couldn't even recommend it as an arcade racer. A car's behavior should depend on its setup and the way it's driven, but in this game there's actually a slider in the options menu from understeer to oversteer that determines how the cars rotate when steered. You'd expect drivetrain layout, tire and suspension setup, and driver inputs to be the primary factors in a vehicle's behavior, but no, those things are actually secondary to a slider in the options menu. I wish I was joking.
The racing itself is boring and unchallenging, and with vehicle dynamics like these, you won't want to race very often unless you simply have no idea how a real car should behave. This is not a simulation by any stretch of the imagination. Even the physics in Car Mechanic Simulator are leagues better than this.
It's impossible to recommend this game when so many others do everything so much better. The premise is great and I really wanted to enjoy it, but what's here is just subpar in every way.