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cover-Rescue HQ: The Tycoon

Thursday, August 25, 2022 6:12:56 AM

Rescue HQ: The Tycoon Review (LittleEagleOwl)

Overall, I'm sorry I can't promote this game.
The idea behind it is very good and in the early stages it is really fun to develop your own headquarters, carefully managing the finances and prestige available to equip your team with the best vehicles and devices possible.
The main problem is that very soon you reach a level where there is nothing new to do: the available lot is saturated quite quickly, other portions of land are purchased, even those are saturated very quickly and there is nothing more left to do. The tech tree is unlocked quite quickly and therefore you reach the endgame without the possibility of adding anything new. All this makes it repetitive and boring to respond to various emergencies, which are often too similar to each other. Take the emergency, choose the staff, choose the equipment and the vehicle, do the intervention. Wait for the return. As we get closer to the end, the number of emergencies is often not manageable with the number of vehicles allowed by the size of the lots, so it is a question of choosing which emergencies to handle and which to refuse at the cost of prestige points. After less than 10 hours of play, I had already discovered and developed everything that could be developed.