Remnant II: The Forgotten Kingdom Review (Northstrider)
This DLC had me left with head scratching.
The Awakened King, despite being 'just' an alternative chapter for Losomn felt like a rich addition to the game.
The Forgotten Kingdom however just felt, short, lacking and uninspired.
I mean, I can see why. Yaesha has been recycled way too many times throughout Gunfire's Chronos/Remnant series by now so it would have needed a real banger which it did not deliver.
The story is pretty simple:
- A pan tribe got separated while running from the plague that haunted them,
- They found a stone spirit which healed and fell in love with their leader,
- The pan in their fight for survival used the pan leader to blackmail the stone spirit to reveal her secrets for creating rock golem minions and imprisoned the spirit
- The leader died from his injuries during the coflict which drove the spirit insane
- The spirit broke free and turned the pan's rock minions against them and murdered them all
- We now kill this spirit for she's nuts.
But yeah, now to why the thumbs down:
- The new dungeon maps are very linear and repetitive, and partially straightup recycled old maps with one even copying a puzzle from a previous Yeasha variant.
- The gatekeeper boss is literally just a damage sponge generic enemy with an extra phase and unnecessarily high damage and oneshot potential similar to N'erud's blob boss. They took the worst boss as reference point here lmao.
- Very few new rings and talismans have been found and I was digging into every corner and made sure I did not screw up any dialogue option. Those that I did find were very niche and probably won't see any use at all for they are very situational which rarely occur. I guess they're starting to run out of ideas given the sheer quantity of items that we already have.
- I left the oneshot adventure with just one new melee weapon and one new ranged weapon from the world boss material. Where's the rest?
- The new archetype is unlocked by gathering three fragments of a tablet which are scattered throughout multiple runs of the DLC so to get it, you gotta search the DLC three times and make sure you don't miss it. So unlike in DLC 1 where you had to find a hidden cave, we now instead have to get through this blue hell three times. No thank you.
- Just like with any new piece of content, the localization is again broken and you're ending up with a mix of english and translated texts. You took that long for such a short DLC and still you managed to QA miss the most basic features
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So summizing - this DLC missed the sweet spots of DLC 1 and since it is the most recycled world by now, they did not manage to give it a refreshing feeling that it needs. Turning the forest blue again, shoving in some root earth variants and floating rock statues doesn't do the trick, Gunfire. Be a bit more original with DLC 3 please.