Remnant II Review (Hrizalida)
With great excitement, I spent time playing the game with a friend until we hit the first grind cap. When we were up against one of the penultimate bosses, we simply didn't have enough damage. Even as a healer, I couldn't constantly keep healing and reviving the damage dealer (it seems the talent for faster revives glitched, as I couldn't level it up in a co-op session). As a result, we embarked on adventures, farmed another bunch of rings and scrap, but most importantly, we upgraded our weapons and progressed further.
Am I understanding correctly that everyone tackles the final boss solo? (At least today a patch was released that balances this aspect)
The final boss is the epitome of challenge and difficulty. It seems they even buffed it after the last patch (before 08.10.23 patch), as "circles" now appear "unlinked," making it practically impossible to shoot them all down. We spent two sessions of four hours each on it. We tried everything under the sun; the last attempt was a build focused on maximum healing and shields, plus revives and two of each ability. We didn't progress past 1.5 phases. We simply lacked damage. Strangely, the boss aggroed the host player 95% of the time, which meant the tank had to deal damage, while the damage dealer was running around wounded. Honestly, I didn't want to give up on the game; I wanted to finish it. Eventually, I gave in and decided to level up my "sniper" weapon, as my "+20 Thompson" was useless against this boss, who spent most of the time at a distance. For some reason, I had initially thought that I needed to focus on leveling up submachine and machine guns as my main weapons (and also double-barreled shotgun). In the end, after maxing out my sniper riffle, we defeated the boss after 30 minutes of attempts.
I must admit, after a couple of days of attempts and additional resource farming, I still remained satisfied.
The only thing is, I never quite understood who the close combat weapon class is aimed at, considering that the majority of the game involves fighting at a distance, and getting up close tends to result in a beating. I won't say I didn't enjoy the challenge of grinding levels, but this fact did frustrate me a bit; essentially, you're required to grind for upgrades or even classes. The game doesn't seem to allow you to complete it the way you want. I don't have that much time (or desire) for such activities. Perhaps I'm to blame for choosing the veteran difficulty and not being a fan of "build making". However, in the first game, which we completed multiple times, I didn't encounter such issues. Also, the talent level cap also steers the game more toward build making and carefully analyzing numbers and meta (At a difficulty level above veteran).
But I came here for an adventure with my friend, and in principle, I got that. The sequel turned out to be what it should be: the same game but with more content. The game is particularly rich in secrets and interesting bosses (though not always fair). Unfortunately, my brainpower and patience weren't enough to truly decipher them, but my friend remained satisfied and honestly tried to figure them out (while I watched walkthroughs on YouTube). During our playthrough, we rerolled the adventures 5-6 times, and we still stumbled upon previously undiscovered locations. Every time I thought we were done, that we had seen everything, my friend would tell me about a couple more items or bosses.
It's a great thing to experience in cooperative mode.
w3rwlf thx for the party.