Remnant: From the Ashes Review (Astyl)
Remnant is a fun game best experienced in singleplayer. There are a few very annoying and prominent bugs still in the game that seem to be present only in multiplayer. The combat is fun, aiming feels especially smooth to the point where it's given me the opportunity to pull off some of the most insane headshot chains I did on any game. Enemies are for the most part fun, and when they aren't it's because they're bullet sponges. This is no less due to their awful enemy scaling system which punishes you for upgrading.
The story may as well not exist and the graphics are good, all upgrade systems largely suck but there are a few cool items that aren't just small and arbitrary stat changes. When you pull up on the scene, assuming you're as good as me, you'll tear some ass sideways. Pop-Pop-Pop-Pop-Pop you hear with a delay because my shot placements are faster than the speed of sound, and five enemies are down, and not the clinical kind. Especially fun are the enemies that try to pretend they can out-aim me, they can't. I leave about a d*ck-sized hole in their foreheads which, considering the girth of my member, is quite substantial. They can never recover.
One of the DLCs is about on-par with the base game while the other one sucks ass, the one with the artificially difficult Iola Queef. The randomly generated map makes sure you'll hate every second of finding something or someone in particular and discourages replaying the game, as well as the metal system. Just like Dead Cells, this is a game best beaten once, but boy oh boy is that one time fun.