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cover-Reigns: Three Kingdoms

Tuesday, February 20, 2024 1:17:23 AM

Reigns: Three Kingdoms Review (Saikinbyo)

The planners need to take a look at the following suggestions:
1. For a game that requires players to repeat certain actions, it's crucial to let players know the consequences of their actions (even if just through small hints). In the context of high-intensity repetitive cycles, you shouldn't force players to memorize the effects of all cards in every branch, as this is too demanding and doesn't align with the casual and relaxing atmosphere of a mini-game. Moreover, a slight mistake could lead to an irreversible disaster in my save file, which is quite distressing. However, the difficulty of the game does not motivate me to keep trying harder; instead, the constant cycle of dying, reviving, and repeating becomes extremely frustrating because most of the outcomes aren't what I desired.
2. The battle aspect lacks variability, possibly due to AI algorithm issues, allowing me to win all fights effortlessly. Without any variability, the strengths and weaknesses of different skills are too apparent. Consider adding various victory conditions, terrain elements, character bonds, etc. You could even intersperse some easter eggs or dialogue cards during battles to prevent the combat system from feeling monotonous.
3. The overall system lacks visibility. Other than understanding my game progress through the map (based on the territories I've conquered), it's hard to grasp what exciting or unknown aspects I might have missed in my "life" (or rather, in this save file). This realization could spark the desire to start anew. Please give this issue serious consideration.